transformation message when you apply a figurine

make transformation message of a deliberate apply of a figurine seem a bit
less definite when blind. Put 'I' unseen monster marker at the spot you
expect it to be.
This commit is contained in:
nhmall
2018-09-02 17:54:00 -04:00
parent b77f559d58
commit e2b187f2f1
2 changed files with 21 additions and 38 deletions

View File

@@ -104,6 +104,9 @@ wizard mode ^I^I didn't make temporary identifications become persistent if
the build configuration makes plain 'char' unsigned the build configuration makes plain 'char' unsigned
wizard mode #wizidentify didn't disclose extra information for unID'd items if wizard mode #wizidentify didn't disclose extra information for unID'd items if
key bindings took away ^I and didn't bind #wizidentify to another key key bindings took away ^I and didn't bind #wizidentify to another key
make transformation message of a deliberate apply of a figurine seem a bit
less definite when blind and place unseen monster marker at the spot
you think it should be
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 apply.c $NHDT-Date: 1526769961 2018/05/19 22:46:01 $ $NHDT-Branch: NetHack-3.6.2 $:$NHDT-Revision: 1.246 $ */ /* NetHack 3.6 apply.c $NHDT-Date: 1519598527 2018/02/25 22:42:07 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.243 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */ /*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */ /* NetHack may be freely redistributed. See license for details. */
@@ -767,7 +767,7 @@ register xchar x, y;
corpse less likely to remain tame after revival */ corpse less likely to remain tame after revival */
xkilled(mtmp, XKILL_NOMSG); xkilled(mtmp, XKILL_NOMSG);
/* life-saving doesn't ordinarily reset this */ /* life-saving doesn't ordinarily reset this */
if (!DEADMONSTER(mtmp)) if (mtmp->mhp > 0)
u.uconduct.killer = save_pacifism; u.uconduct.killer = save_pacifism;
} else { } else {
pline("%s is choked by the leash!", Monnam(mtmp)); pline("%s is choked by the leash!", Monnam(mtmp));
@@ -2865,41 +2865,21 @@ coord *pos;
int min_range, max_range; int min_range, max_range;
{ {
struct monst *mtmp; struct monst *mtmp;
coord mpos; struct monst *selmon = (struct monst *) 0;
boolean impaired;
int x, y, lo_x, hi_x, lo_y, hi_y, rt, glyph;
if (Blind) for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
return FALSE; /* must be able to see target location */ if (mtmp && !DEADMONSTER(mtmp) && !mtmp->mtame
impaired = (Confusion || Stunned || Hallucination); && cansee(mtmp->mx, mtmp->my)
mpos.x = mpos.y = 0; /* no candidate location yet */ && distu(mtmp->mx, mtmp->my) <= max_range
rt = isqrt(max_range); && distu(mtmp->mx, mtmp->my) >= min_range) {
lo_x = max(u.ux - rt, 1), hi_x = min(u.ux + rt, COLNO - 1); if (selmon)
lo_y = max(u.uy - rt, 0), hi_y = min(u.uy + rt, ROWNO - 1); return FALSE;
for (x = lo_x; x <= hi_x; ++x) { selmon = mtmp;
for (y = lo_y; y <= hi_y; ++y) {
if (distu(x, y) < min_range || distu(x, y) > max_range
|| !isok(x, y) || !cansee(x, y))
continue;
glyph = glyph_at(x, y);
if (!impaired
&& glyph_is_monster(glyph)
&& (mtmp = m_at(x, y)) != 0
&& (mtmp->mtame || (mtmp->mpeaceful && flags.confirm)))
continue;
if (glyph_is_monster(glyph)
|| glyph_is_warning(glyph)
|| glyph_is_invisible(glyph)
|| (glyph_is_statue(glyph) && impaired)) {
if (mpos.x)
return FALSE; /* more than one candidate location */
mpos.x = x, mpos.y = y;
}
} }
} if (!selmon)
if (!mpos.x) return FALSE;
return FALSE; /* no candidate location */ pos->x = selmon->mx;
*pos = mpos; pos->y = selmon->my;
return TRUE; return TRUE;
} }
@@ -2907,8 +2887,8 @@ static int polearm_range_min = -1;
static int polearm_range_max = -1; static int polearm_range_max = -1;
STATIC_OVL boolean STATIC_OVL boolean
get_valid_polearm_position(x, y) get_valid_polearm_position(x,y)
int x, y; int x,y;
{ {
return (isok(x, y) && ACCESSIBLE(levl[x][y].typ) return (isok(x, y) && ACCESSIBLE(levl[x][y].typ)
&& distu(x, y) >= polearm_range_min && distu(x, y) >= polearm_range_min
@@ -3018,7 +2998,7 @@ struct obj *obj;
return res; return res;
} }
context.polearm.hitmon = (struct monst *) 0; context.polearm.hitmon = NULL;
/* Attack the monster there */ /* Attack the monster there */
bhitpos = cc; bhitpos = cc;
if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != (struct monst *) 0) { if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != (struct monst *) 0) {