decaying globs of {ooze,pudding,slime}
Globs never rotted away but did become tainted after a relatively short while, which seemed like a contradiction. Change them to never be tainted but shrink by 1 unit of weight approximately every 25 turns. An ordinary glob (one that hasn't combined with any others) starts out weighing 20 units, so it takes about 500 turns to vanish. That's roughly twice as long as a corpse takes to rot away. Shrinking globs give feedback when in hero's invent or in a container in hero's inventory, but rarely (when going from an exact multiple of 20 weight units; that is, from integral number of N globs to N-1 + 19/20, or if weight reduction triggers an encumbrance change). When a glob goes away completely, there is feedback for those two circumstances and also for seeing the glob vanish from the floor. I haven't touched how much nutrition eating a glob confers. I have changed formatting of glob names to use "small", "medium", "large", "very large" instead of "small", [no adjective], "large", &c. You still need to have at least five globs coalesced together for the adjective to become "medium", same amount as before. I don't think EDITLEVEL needs to be modified but have incremented it anyway to play things safe.
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@@ -1228,6 +1228,10 @@ branch stairs have a different glyph, show up in yellow color in tty
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duration of confusion when drinking booze depends upon hunger state
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using 'D' allows dropping items picked up previously
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bones piles can be ransacked by adjacent monsters
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decaying globs of {ooze,pudding,slime} shrink over time based on their total
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weight, eventually to nothing; for combined globs it can take a long
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time, and while doing so they no longer give the tainted corpse food
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poisoning effect when eaten
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Platform- and/or Interface-Specific New Features
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