rndcolor()
> "A cloud of sangria gas billows from the chest. > You stagger and your vision blurs." > When I see the gas billowing from the chest, I'm not yet > hallucinating. Shouldn't the gas have a normal colour, then? > Only after my vision blurs should the gas assume a fake colour, I > think. >
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@@ -16,6 +16,7 @@ include statue contents in end of game inventory disclosure
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treat handlessness as a major problem when deciding prayer outcome
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perform artifact touch checks when putting on accessories
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missing noun in message when horns pierce through your helmet
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don't use hcolor() for trapped chest gases when you aren't hallucinating
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Platform- and/or Interface-Specific Fixes
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