Rename/invert 'pickup_dropped' to 'dropped_nopick'

This commit is contained in:
Michael Meyer
2023-11-16 23:38:21 -05:00
committed by PatR
parent d7d1c1476d
commit e2e89cb93e
7 changed files with 21 additions and 28 deletions

View File

@@ -4224,6 +4224,12 @@ Show out-of-sight areas of lit rooms (default on). Persistent.
\item[\ib{deaf}]
Start the character permanently deaf (default false). Persistent.
%.lp
\item[\ib{dropped\verb+_+nopick}]
If this option is on, items you dropped will not be automatically picked up,
even if ``{\it autopickup\/}'' is also on and they are in
``{\it pickup\verb+_+types\/}'' or match a positive autopickup exception
(default off). Persistent.
%.lp
\item[\ib{disclose}]
Controls what information the program reveals when the game ends.
Value is a space separated list of prompting/category pairs
@@ -4809,15 +4815,6 @@ level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,
or overLoaded), you will be asked if you want to continue.
(Default `S'). Persistent.
%.lp
\item[\ib{pickup\verb+_+dropped}]
If this option is on, items you dropped will be treated like normal items for
``{\it autopickup\/}'' purposes. If it disabled, items you dropped will not be
automatically picked up, even if ``{\it autopickup\/}'' is on and they are in
``{\it pickup\verb+_+types\/}'' or
match an autopickup exception.
Default is on.
Persistent.
%.lp
\item[\ib{pickup\verb+_+thrown}]
If this option is on and ``{\it autopickup\/}'' is also on, try to pick up
things that you threw, even if they aren't in