Rename/invert 'pickup_dropped' to 'dropped_nopick'
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@@ -4224,6 +4224,12 @@ Show out-of-sight areas of lit rooms (default on). Persistent.
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\item[\ib{deaf}]
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Start the character permanently deaf (default false). Persistent.
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%.lp
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\item[\ib{dropped\verb+_+nopick}]
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If this option is on, items you dropped will not be automatically picked up,
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even if ``{\it autopickup\/}'' is also on and they are in
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``{\it pickup\verb+_+types\/}'' or match a positive autopickup exception
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(default off). Persistent.
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%.lp
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\item[\ib{disclose}]
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Controls what information the program reveals when the game ends.
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Value is a space separated list of prompting/category pairs
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@@ -4809,15 +4815,6 @@ level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,
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or overLoaded), you will be asked if you want to continue.
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(Default `S'). Persistent.
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%.lp
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\item[\ib{pickup\verb+_+dropped}]
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If this option is on, items you dropped will be treated like normal items for
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``{\it autopickup\/}'' purposes. If it disabled, items you dropped will not be
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automatically picked up, even if ``{\it autopickup\/}'' is on and they are in
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``{\it pickup\verb+_+types\/}'' or
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match an autopickup exception.
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Default is on.
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Persistent.
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%.lp
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\item[\ib{pickup\verb+_+thrown}]
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If this option is on and ``{\it autopickup\/}'' is also on, try to pick up
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things that you threw, even if they aren't in
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