bones bit: crysknife vs green slime
Being turned into green slime never drops hero's inventory so invent objects shouldn't be subject to obj_not_held() handling. obj_not_held() does apply to undead. Arising as a mummy or vampire doesn't go through the trouble of dropping everything and picking it back up, but there is a point in the die...arise sequence where the hero is implicitly a corpse so nobody is holding his/her stuff.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.312 $ $NHDT-Date: 1556649298 2019/04/30 18:34:58 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.315 $ $NHDT-Date: 1557091781 2019/05/05 21:29:41 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -424,6 +424,8 @@ poly'd hero capable of spitting venom would leave intact venom object if it
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avoid impossible if monster cannot be relocated from teleport region
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fix cloned monster trapped and hiding states
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split monster could be placed on trap without triggering it
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turning into green slime would make wielded or carried crysknives revert to
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worm teeth in bones data even though they remained carried
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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