bones bit: crysknife vs green slime

Being turned into green slime never drops hero's inventory so invent
objects shouldn't be subject to obj_not_held() handling.

obj_not_held() does apply to undead.  Arising as a mummy or vampire
doesn't go through the trouble of dropping everything and picking it
back up, but there is a point in the die...arise sequence where the
hero is implicitly a corpse so nobody is holding his/her stuff.
This commit is contained in:
PatR
2019-05-05 14:48:43 -07:00
parent fcd38bdbef
commit e2eeca2ed0
2 changed files with 19 additions and 13 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.312 $ $NHDT-Date: 1556649298 2019/04/30 18:34:58 $
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.315 $ $NHDT-Date: 1557091781 2019/05/05 21:29:41 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
@@ -424,6 +424,8 @@ poly'd hero capable of spitting venom would leave intact venom object if it
avoid impossible if monster cannot be relocated from teleport region
fix cloned monster trapped and hiding states
split monster could be placed on trap without triggering it
turning into green slime would make wielded or carried crysknives revert to
worm teeth in bones data even though they remained carried
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository