fix [rest of] #H2554 - noise when declining to kick peaceful monst

Reported last December by <email deleted>, attempting to kick
a peaceful monster then declining to attack at the confirmation prompt
uses no time, as expected, but does wake up nearby monsters and scuff an
engraving at the hero's location.
This commit is contained in:
nethack.rankin
2012-05-02 23:01:40 +00:00
parent 0d6d24ed97
commit e2ff15fe09
2 changed files with 45 additions and 27 deletions

View File

@@ -834,8 +834,10 @@ magic mapping now displays furniture in preference to known or remembered traps
or objects and known traps in preference to remembered objects
restrictions on diagonal movement were ignored when crawling out of water
when using magic whistle, prevent steed from being affected (trap interaction)
declining to attack a peaceful monster burned nutrition even though no action
took place
declining to attack a peaceful monster via movement used up nutrition even
though no action took place
declining to attack a peaceful monster via kicking woke nearby monsters and
scuffed engraving at hero's location even though no action took place
Platform- and/or Interface-Specific Fixes