fix [rest of] #H2554 - noise when declining to kick peaceful monst
Reported last December by <email deleted>, attempting to kick a peaceful monster then declining to attack at the confirmation prompt uses no time, as expected, but does wake up nearby monsters and scuff an engraving at the hero's location.
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@@ -834,8 +834,10 @@ magic mapping now displays furniture in preference to known or remembered traps
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or objects and known traps in preference to remembered objects
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restrictions on diagonal movement were ignored when crawling out of water
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when using magic whistle, prevent steed from being affected (trap interaction)
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declining to attack a peaceful monster burned nutrition even though no action
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took place
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declining to attack a peaceful monster via movement used up nutrition even
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though no action took place
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declining to attack a peaceful monster via kicking woke nearby monsters and
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scuffed engraving at hero's location even though no action took place
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Platform- and/or Interface-Specific Fixes
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