history of 'tiles'
Warwick did the heavy lifting of the first tiles implementation. But I was the one who suggested changing his terminology to "tiles" even though that doesn't match the term's traditional usage in computer graphics. Since then, our [mis-]usage has spread beyond nethack and its variants. [This isn't just bragging; I recall several years ago that someone thought our implementation of tiles for MS-DOS was the original implementation. Their search of the newsgroup archives didn't find Warwick's original announcement--Atari binaries and/or a source patch in between releases--because the term "tiles" wasn't in use yet.] I'm not sure whether Dean's font preceded Warwick's icons, but the concept did. If the description of their implemenations is backwards than that bit should be reworded. Also, add a sentence explaining why NetHack++ "was quickly renamed NetHack--".
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@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.381 $ $NHDT-Date: 1592701649 2020/06/21 01:07:29 $
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.382 $ $NHDT-Date: 1592708267 2020/06/21 02:57:47 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
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@@ -5418,11 +5418,25 @@ ported NetHack 3.1 to the Atari. \fBPat Rankin\fP, with help from
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\fBJoshua Delahunty\fP, was responsible for the VMS version of NetHack 3.1.
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\fBMichael Allison\fP ported NetHack 3.1 to Windows NT.
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.pg
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\fBDean Luick\fP, with help from \fBDavid Cohrs\fP, developed NetHack
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3.1 for X11.
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\fBWarwick Allison\fP wrote a tiled version of NetHack for the Atari;
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he later contributed the tiles to the NetHack Development Team and tile support was
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then added to other platforms.
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\fBDean Luick\fP, with help from \fBDavid Cohrs\fP, developed
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NetHack 3.1 for X11.
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It drew the map as text rather than graphically but
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included \f(CRnh10.bdf\fP, an optionally used custom X11 font which has
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tiny images in place of letters and punctuation, a precursor of tiles.
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Those images don't extend to individual monster and object types, just
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replacements for monster and object classes (so one custom image for all
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\(lq\f(CRa\fP\(rq insects and another for all \(lq\f(CR[\fP\(rq armor and so
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forth, not separate images for beetles and ants or for cloaks and boots).
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.pg
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\fBWarwick Allison\fP wrote a graphically displayed version of NetHack
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for the Atari where the tiny pictures were described as \(lqicons\(rq and
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were distinct for specific types of monsters and objects rather than just
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their classes.
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He contributed them to the \fBNetHack Development Team\fP which rechristened
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them \(lqtiles\(rq, original usage which has subsequently been picked up
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by various other games.
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NetHack's tiles support was then implemented on other platforms
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(initially MS-DOS but eventually Windows, Qt, and X11 too).
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.pg
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The 3.2 NetHack Development Team, comprised of \fBMichael Allison\fP, \fBKen
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Arromdee\fP, \fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP,
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@@ -5445,7 +5459,9 @@ their own modifications to the game and made these \(lqvariants\(rq publicly
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available:
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.pg
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\fBTom Proudfoot\fP and \fBYuval Oren\fP created NetHack++,
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which was quickly renamed NetHack--.
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which was quickly renamed NetHack--
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when some people incorrectly assumed that it was a conversion of the
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\fIC\fP source code to \fIC++\fP.
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Working independently, \fBStephen White\fP wrote NetHack Plus.
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\fBTom Proudfoot\fP later merged NetHack Plus
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and his own NetHack-- to produce SLASH.
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