history of 'tiles'
Warwick did the heavy lifting of the first tiles implementation. But I was the one who suggested changing his terminology to "tiles" even though that doesn't match the term's traditional usage in computer graphics. Since then, our [mis-]usage has spread beyond nethack and its variants. [This isn't just bragging; I recall several years ago that someone thought our implementation of tiles for MS-DOS was the original implementation. Their search of the newsgroup archives didn't find Warwick's original announcement--Atari binaries and/or a source patch in between releases--because the term "tiles" wasn't in use yet.] I'm not sure whether Dean's font preceded Warwick's icons, but the concept did. If the description of their implemenations is backwards than that bit should be reworded. Also, add a sentence explaining why NetHack++ "was quickly renamed NetHack--".
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@@ -5932,11 +5932,28 @@ was responsible for the VMS version of {\it NetHack\/} 3.1.
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\medskip
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\nd {\it Dean Luick}, with help from {\it David Cohrs}, developed {\it NetHack\/}
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3.1 for X11.
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{\it Warwick Allison} wrote a tiled version of {\it NetHack\/} for the Atari;
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he later contributed the tiles to the {\it NetHack Development Team} and tile support was
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then added to other platforms.
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\nd {\it Dean Luick}, with help from {\it David Cohrs}, developed
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{\it NetHack\/} 3.1 for X11.
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It drew the map as text rather than graphically but
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included {\tt nh10.bdf}, an optionally used custom X11 font which has
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tiny images in place of letters and punctuation, a precursor of tiles.
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Those images don't extend to individual monster and object types, just
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replacements for monster and object classes (so one custom image for all
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``{\tt a}'' insects and another for all ``{\tt [}'' armor and so
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forth, not separate images for beetles and ants or for cloaks and boots).
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\medskip
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\nd {\it Warwick Allison\/} wrote a graphically displayed version
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of {\it NetHack\/}
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for the Atari where the tiny pictures were described as ``icons'' and
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were distinct for specific types of monsters and objects rather than just
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their classes.
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He contributed them to the {\it NetHack Development Team\/} which
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rechristened them ``tiles'', original usage which has subsequently been
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picked up by various other games.
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{\it NetHack's\/} tiles support was then implemented on other platforms
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(initially MS-DOS but eventually Windows, Qt, and X11 too).
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@@ -5966,7 +5983,9 @@ available:
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{\it Tom Proudfoot} and {\it Yuval Oren} created {\it NetHack++},
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which was quickly renamed {\it NetHack$--$}.
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which was quickly renamed {\it NetHack$--$\/}
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when some people incorrectly assumed that it was a conversion of the
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{\it C\/} source code to {\it C++}.
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Working independently, {\it Stephen White} wrote {\it NetHack Plus}.
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{\it Tom Proudfoot} later merged {\it NetHack Plus}
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and his own {\it NetHack$--$} to produce {\it SLASH}.
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