yet more src reformatting
Last of the suspicious block comments, plus the usual miscellaneous stuff in files that hadn't been subjected to it before.
This commit is contained in:
58
src/wield.c
58
src/wield.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 wield.c $NHDT-Date: 1445126432 2015/10/18 00:00:32 $ $NHDT-Branch: master $:$NHDT-Revision: 1.45 $ */
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/* NetHack 3.6 wield.c $NHDT-Date: 1446861774 2015/11/07 02:02:54 $ $NHDT-Branch: master $:$NHDT-Revision: 1.46 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -87,9 +87,9 @@ register struct obj *obj;
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if (obj == uwep)
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return; /* necessary to not set unweapon */
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/* This message isn't printed in the caller because it happens
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* *whenever* Sunsword is unwielded, from whatever cause.
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*/
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/* This message isn't printed in the caller because it happens
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* *whenever* Sunsword is unwielded, from whatever cause.
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*/
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setworn(obj, W_WEP);
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if (uwep == obj && artifact_light(olduwep) && olduwep->lamplit) {
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end_burn(olduwep, FALSE);
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@@ -211,7 +211,7 @@ struct obj *wep;
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}
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}
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}
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return (res);
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return res;
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}
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void
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@@ -249,35 +249,35 @@ dowield()
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multi = 0;
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if (cantwield(youmonst.data)) {
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pline("Don't be ridiculous!");
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return (0);
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return 0;
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}
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/* Prompt for a new weapon */
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if (!(wep = getobj(wield_objs, "wield")))
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/* Cancelled */
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return (0);
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return 0;
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else if (wep == uwep) {
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You("are already wielding that!");
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if (is_weptool(wep) || is_wet_towel(wep))
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unweapon = FALSE; /* [see setuwep()] */
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return (0);
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return 0;
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} else if (welded(uwep)) {
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weldmsg(uwep);
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/* previously interrupted armor removal mustn't be resumed */
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reset_remarm();
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return (0);
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return 0;
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}
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/* Handle no object, or object in other slot */
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if (wep == &zeroobj)
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wep = (struct obj *) 0;
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else if (wep == uswapwep)
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return (doswapweapon());
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return doswapweapon();
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else if (wep == uquiver)
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setuqwep((struct obj *) 0);
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else if (wep->owornmask & (W_ARMOR | W_ACCESSORY | W_SADDLE)) {
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You("cannot wield that!");
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return (0);
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return 0;
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}
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/* Set your new primary weapon */
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@@ -287,7 +287,7 @@ dowield()
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setuswapwep(oldwep);
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untwoweapon();
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return (result);
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return result;
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}
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int
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@@ -300,11 +300,11 @@ doswapweapon()
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multi = 0;
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if (cantwield(youmonst.data)) {
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pline("Don't be ridiculous!");
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return (0);
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return 0;
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}
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if (welded(uwep)) {
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weldmsg(uwep);
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return (0);
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return 0;
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}
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/* Unwield your current secondary weapon */
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@@ -330,7 +330,7 @@ doswapweapon()
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if (u.twoweap && !can_twoweapon())
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untwoweapon();
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return (result);
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return result;
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}
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int
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@@ -350,7 +350,7 @@ dowieldquiver()
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/* Prompt for a new quiver */
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if (!(newquiver = getobj(quivee_types, "ready")))
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/* Cancelled */
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return (0);
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return 0;
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/* Handle no object, or object in other slot */
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/* Any type is okay, since we give no intrinsics anyways */
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@@ -361,19 +361,19 @@ dowieldquiver()
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setuqwep(newquiver = (struct obj *) 0);
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} else {
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You("already have no ammunition readied!");
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return (0);
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return 0;
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}
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} else if (newquiver == uquiver) {
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pline("That ammunition is already readied!");
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return (0);
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return 0;
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} else if (newquiver == uwep) {
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/* Prevent accidentally readying the main weapon */
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pline("%s already being used as a weapon!",
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!is_plural(uwep) ? "That is" : "They are");
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return (0);
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return 0;
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} else if (newquiver->owornmask & (W_ARMOR | W_ACCESSORY | W_SADDLE)) {
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You("cannot ready that!");
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return (0);
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return 0;
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} else {
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long dummy;
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@@ -393,7 +393,7 @@ dowieldquiver()
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/* Finally, place it in the quiver */
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setuqwep(newquiver);
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/* Take no time since this is a convenience slot */
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return (0);
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return 0;
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}
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/* used for #rub and for applying pick-axe, whip, grappling hook or polearm */
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@@ -507,8 +507,8 @@ can_twoweapon()
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uswapwep->bknown = TRUE;
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drop_uswapwep();
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} else
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return (TRUE);
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return (FALSE);
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return TRUE;
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return FALSE;
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}
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void
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@@ -531,7 +531,7 @@ dotwoweapon()
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You("switch to your primary weapon.");
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u.twoweap = 0;
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update_inventory();
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return (0);
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return 0;
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}
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/* May we use two weapons? */
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@@ -542,7 +542,7 @@ dotwoweapon()
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update_inventory();
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return (rnd(20) > ACURR(A_DEX));
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}
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return (0);
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return 0;
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}
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/*** Functions to empty a given slot ***/
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@@ -612,7 +612,7 @@ register int amount;
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(amount >= 0) ? "twitch" : "itch");
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strange_feeling(otmp, buf);
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exercise(A_DEX, (boolean)(amount >= 0));
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return (0);
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return 0;
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}
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if (otmp && otmp->oclass == SCROLL_CLASS)
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@@ -663,7 +663,7 @@ register int amount;
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if (amount < 0 && uwep->oartifact && restrict_name(uwep, wepname)) {
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if (!Blind)
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pline("%s %s.", Yobjnam2(uwep, "faintly glow"), color);
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return (1);
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return 1;
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}
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/* there is a (soft) upper and lower limit to uwep->spe */
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if (((uwep->spe > 5 && amount >= 0) || (uwep->spe < -5 && amount < 0))
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@@ -676,7 +676,7 @@ register int amount;
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pline("%s.", Yobjnam2(uwep, "evaporate"));
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useupall(uwep); /* let all of them disappear */
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return (1);
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return 1;
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}
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if (!Blind) {
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xtime = (amount * amount == 1) ? "moment" : "while";
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@@ -714,7 +714,7 @@ register int amount;
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&& (is_elven_weapon(uwep) || uwep->oartifact || !rn2(7)))
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pline("%s unexpectedly.", Yobjnam2(uwep, "suddenly vibrate"));
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return (1);
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return 1;
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}
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int
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