Handle monsters inside the invocation area

This commit is contained in:
Pasi Kallinen
2018-09-14 21:49:02 +03:00
parent 97b2ba2e54
commit e37087e999
2 changed files with 16 additions and 1 deletions

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@@ -116,6 +116,7 @@ for hilite_status of string status fields (title, dungeon-level, alignment),
value-changed if from config file and don't offer as choices with 'O'
jumping into or over a Sokoban pit, or over a fire trap, triggers trap twice
mimics created by #wizgenesis could block or not block vision incorrectly
handle monsters inside the invocation area
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository