riding a non-swimming steed into water
Patch from <Someone> to the list on 10/01/2001. The changes cause riding a steed into water to result in a dismount, and, if the steed can't survive in water, the death of the steed, with the usual pet-death penalties.
This commit is contained in:
22
src/steed.c
22
src/steed.c
@@ -552,15 +552,19 @@ dismount_steed(reason)
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* able to walk onto a square with a hole, and autopickup before
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* falling into the hole).
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*/
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/* Keep steed here, move the player to cc; teleds() clears u.utrap */
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in_steed_dismounting = TRUE;
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teleds(cc.x, cc.y);
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in_steed_dismounting = FALSE;
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/* Put your steed in your trap */
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if (save_utrap)
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(void) mintrap(mtmp);
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/* [ALI] No need to move the player if the steed died. */
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if (!DEADMONSTER(mtmp)) {
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/* Keep steed here, move the player to cc;
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* teleds() clears u.utrap
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*/
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in_steed_dismounting = TRUE;
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teleds(cc.x, cc.y);
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in_steed_dismounting = FALSE;
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/* Put your steed in your trap */
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if (save_utrap)
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(void) mintrap(mtmp);
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}
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/* Couldn't... try placing the steed */
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} else if (enexto(&cc, u.ux, u.uy, mtmp->data)) {
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/* Keep player here, move the steed to cc */
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@@ -574,7 +578,9 @@ dismount_steed(reason)
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}
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/* Return the player to the floor */
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in_steed_dismounting = TRUE;
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(void) float_down(0L, W_SADDLE);
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in_steed_dismounting = FALSE;
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flags.botl = 1;
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if (reason != DISMOUNT_ENGULFED) {
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(void)encumber_msg();
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