curses 'perm_invent' fixes
I noticed the wrapping issue while testing out the 'bad fruit' fix, then the other things while fixing it. 1) inventory entries too wide for narrow persistent inventory window wrapped without any control; normally can't be seen except for the last entry when the list is short enough to leave at least one line available; it looked fairly reasonable with window borders Off, but when On the last char of the first line and first char of second line were clobbered by the border box; 2) when there were too many entries to fit within the height, those after the last one which fit were appended to it for borders Off (or written on bottom line and then overwritten by the border box for borders On); noticed because the selector letter is highlighted with inverse video, even when written at an unexpected place; 3) suppress the inverse video hightlighting of inventory letters since they can't be selected from that 'menu'; 4) for borders Off, the top line was left blank as if a border was going to be drawn there; 5) since the entries are truncated due to the narrow window (on a modest sized display), strip off leading "a", "an", or "the" prefix for inventory entries (written to curses perm_invent window only); lets a couple more characters of more interesting stuff be seen.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.66 $ $NHDT-Date: 1561414302 2019/06/24 22:11:42 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.67 $ $NHDT-Date: 1561426762 2019/06/25 01:39:22 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -144,6 +144,16 @@ curses: don't convert ^M (or <return> or <enter> key) into ^J; both ^J and ^M
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cause the hero to try to move
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curses: draw map in screen columns 1..79 like tty, rather than in 2..80
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curses: make text windows wider so that help feedback is more readable
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curses+'perm_invent': entries were wrapping without any control; usually not
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noticeable because next entry overwrote, but visible for final entry
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when whole inventory fit within the available height; looked ok with
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borders Off but clearly wrong for borders On
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curses+'perm_invent': if too many entries for window height, last one which
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fit had the next one appended (including hightlighted selector letter)
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when window borders were Off
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curses+'perm_invent': top line was wasted (left blank) when borders Off
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curses+'perm_invent': don't highlight inventory letters since nothing is
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selectable from the menu comprising the persistent inventory window
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curses+EDIT_GETLIN: when a prompt's answer was preloaded, using ESC to discard
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it deleted it from the answer buffer but didn't erase it from screen
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tty: re-do one optimization used when status conditions have all been removed
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@@ -163,6 +173,9 @@ classify sources as released, beta, or work-in-progress via NH_DEVEL_STATUS
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if you reach the edge of a level (relatively uncommon) and try to move off,
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report that you can't go farther if the 'mention_walls' option is set
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wizard-mode: display effect to show where an unseen wished-for monster landed
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curses+'perm_invent': since persistent inventory is narrow, strip off "a",
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"an", or "the" prefix on inventory entries shown there so that a tiny
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bit more of the interesting portion is visible
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NetHack Community Patches (or Variation) Included
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@@ -53,7 +53,7 @@ curses_update_inv(void)
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wnoutrefresh(win);
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}
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/* Adds an inventory item. */
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/* Adds an inventory item. 'y' is 1 rather than 0 for the first item. */
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void
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curses_add_inv(int y,
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int glyph UNUSED,
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@@ -61,21 +61,59 @@ curses_add_inv(int y,
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{
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WINDOW *win = curses_get_nhwin(INV_WIN);
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int color = NO_COLOR;
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int x = 0;
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int x = 0, width, height, available_width,
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border = curses_window_has_border(INV_WIN) ? 1 : 0;
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/* Figure out where to draw the line */
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if (curses_window_has_border(INV_WIN)) {
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x++;
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}
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x += border; /* x starts at 0 and is incremented for border */
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y -= 1 - border; /* y starts at 1 and is decremented for non-border */
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curses_get_window_size(INV_WIN, &height, &width);
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/*
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* TODO:
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* If border is On and 'y' is too big, turn border Off in order to
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* get two more lines of perm_invent.
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*
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* And/or implement a way to switch focus from map to inventory
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* so that the latter can be scrolled. Must not require use of a
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* mouse.
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*
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* Also, when entries are omitted due to lack of space, mark the
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* last line to indicate "there's more that you can't see" (like
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* horizontal status window does for excess status conditions).
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* Normal menu does this via 'page M of N'.
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*/
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if (y - border >= height) /* 'height' is already -2 for Top+Btm borders */
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return;
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available_width = width; /* 'width' also already -2 for Lft+Rgt borders */
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wmove(win, y, x);
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if (accelerator) {
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#if 0
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attr_t bold = A_BOLD;
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wattron(win, bold);
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waddch(win, accelerator);
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wattroff(win, bold);
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wprintw(win, ") ");
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#else
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/* despite being shown as a menu, nothing is selectable from the
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persistent inventory window so don't highlight inventory letters */
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wprintw(win, "%c) ", accelerator);
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#endif
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available_width -= 3;
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/* narrow the entries to fit more of the interesting text; do so
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unconditionally rather than trying to figure whether it's needed;
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when 'sortpack' is enabled we could also strip out "<class> of"
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from "<prefix><class> of <item><suffix> but if that's to be done,
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core ought to do it */
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if (!strncmpi(str, "a ", 2))
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str += 2;
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else if (!strncmpi(str, "an ", 3))
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str += 3;
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else if (!strncmpi(str, "the ", 4))
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str +=4;
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}
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#if 0 /* FIXME: MENU GLYPHS */
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if (accelerator && glyph != NO_GLYPH && iflags.use_menu_glyphs) {
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@@ -84,27 +122,25 @@ curses_add_inv(int y,
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int symbol = 0;
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attr_t glyphclr;
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mapglyph(glyph, &symbol, &color, &dummy,
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u.ux, u.uy);
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mapglyph(glyph, &symbol, &color, &dummy, u.ux, u.uy);
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glyphclr = curses_color_attr(color, 0);
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wattron(win, glyphclr);
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wprintw(win, "%c ", symbol);
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wattroff(win, glyphclr);
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available_width -= 2;
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}
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#endif
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if (accelerator /* Don't colorize categories */
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&& iflags.use_menu_color) {
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char str_mutable[BUFSZ];
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Strcpy(str_mutable, str);
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attr = 0;
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get_menu_coloring(str_mutable, &color, (int *) &attr);
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get_menu_coloring(str, &color, (int *) &attr);
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attr = curses_convert_attr(attr);
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}
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if (color == NO_COLOR) color = NONE;
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if (color == NO_COLOR)
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color = NONE;
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curses_toggle_color_attr(win, color, attr, ON);
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/* wattron(win, attr); */
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wprintw(win, "%s", str);
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wprintw(win, "%.*s", available_width, str);
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/* wattroff(win, attr); */
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curses_toggle_color_attr(win, color, attr, OFF);
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wclrtoeol(win);
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