de-sparkling explosions
From the newsgroup: explosions handle their own shield effect display for resisting monsters and it was ignoring user's negation of the sparkle option to suppress shield effect.
This commit is contained in:
@@ -303,6 +303,7 @@ for ordinary remove curse, don't uncurse quivered object unless it is suitable
|
||||
salamanders have no legs and cannot ride
|
||||
all objects carried by a monster who's hit by a polymorph zap are protected
|
||||
from that zap, not just worn armor which falls off due to shape change
|
||||
sparkle option for display effects was ignored on explosions
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user