Merge branch 'NetHack-3.7' into keni-fetchlua
This commit is contained in:
@@ -1,5 +1,5 @@
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# NetHack Top-level Makefile.
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# NetHack 3.7 Makefile.top $NHDT-Date: 1693519381 2023/08/31 22:03:01 $ $NHDT-Branch: keni-crashweb2 $:$NHDT-Revision: 1.91 $
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# NetHack 3.7 Makefile.top $NHDT-Date: 1722019636 2024/07/26 18:47:16 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.106 $
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# Copyright (c) 2015 by Kenneth Lorber, Kensington, Maryland
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# NetHack may be freely redistributed. See license for details.
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@@ -352,8 +352,8 @@ fetch-Lua:
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curlstatus=$$?; \
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if [ $$curlstatus -eq 0 ]; then \
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if [ ! -z "$$shac" ]; then \
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echo Checking integrity with $$shac; \
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$$shac -w -c ../submodules/CHKSUMS < $$luafile; \
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echo Checking integrity of $$luafile with $$shac; \
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$$shac -w --ignore-missing -c ../submodules/CHKSUMS < $$luafile; \
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fi; \
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tar zxf $$luafile && \
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rm -f $$luafile; \
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@@ -99,7 +99,7 @@ main(int argc, char *argv[])
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#endif
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gh.hname = argv[0];
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gh.hackpid = getpid();
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svh.hackpid = getpid();
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(void) umask(0777 & ~FCMASK);
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choose_windows(DEFAULT_WINDOW_SYS);
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@@ -164,7 +164,7 @@ main(int argc, char *argv[])
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*/
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u.uhp = 1; /* prevent RIP on early quits */
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#if defined(HANGUPHANDLING)
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gp.program_state.preserve_locks = 1;
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program_state.preserve_locks = 1;
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#ifndef NO_SIGNAL
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sethanguphandler((SIG_RET_TYPE) hangup);
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#endif
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@@ -195,7 +195,7 @@ main(int argc, char *argv[])
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/* wizard mode access is deferred until here */
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set_playmode(); /* sets plname to "wizard" for wizard mode */
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/* hide any hyphens from plnamesuffix() */
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gp.plnamelen = exact_username ? (int) strlen(gp.plname) : 0;
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gp.plnamelen = exact_username ? (int) strlen(svp.plname) : 0;
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/* strip role,race,&c suffix; calls askname() if plname[] is empty
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or holds a generic user name like "player" or "games" */
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plnamesuffix();
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@@ -236,14 +236,14 @@ main(int argc, char *argv[])
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* clock, &c not currently in use in the playground directory
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* (for gl.locknum > 0).
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*/
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if (*gp.plname) {
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if (*svp.plname) {
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getlock();
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#if defined(HANGUPHANDLING)
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gp.program_state.preserve_locks = 0; /* after getlock() */
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program_state.preserve_locks = 0; /* after getlock() */
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#endif
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}
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if (*gp.plname && (nhfp = restore_saved_game()) != 0) {
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if (*svp.plname && (nhfp = restore_saved_game()) != 0) {
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const char *fq_save = fqname(gs.SAVEF, SAVEPREFIX, 1);
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(void) chmod(fq_save, 0); /* disallow parallel restores */
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@@ -276,13 +276,13 @@ main(int argc, char *argv[])
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}
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}
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}
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if (gp.program_state.in_self_recover) {
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gp.program_state.in_self_recover = FALSE;
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if (program_state.in_self_recover) {
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program_state.in_self_recover = FALSE;
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}
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}
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if (!resuming) {
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boolean neednewlock = (!*gp.plname);
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boolean neednewlock = (!*svp.plname);
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/* new game: start by choosing role, race, etc;
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player might change the hero's name while doing that,
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in which case we try to restore under the new name
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@@ -291,7 +291,7 @@ main(int argc, char *argv[])
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if (!plsel_once)
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player_selection();
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plsel_once = TRUE;
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if (neednewlock && *gp.plname)
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if (neednewlock && *svp.plname)
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goto attempt_restore;
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if (iflags.renameinprogress) {
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/* player has renamed the hero while selecting role;
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@@ -474,12 +474,12 @@ process_options(int argc, char *argv[])
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break;
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case 'u':
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if (arg[2]) {
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(void) strncpy(gp.plname, arg + 2, sizeof gp.plname - 1);
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(void) strncpy(svp.plname, arg + 2, sizeof svp.plname - 1);
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gp.plnamelen = 0; /* plname[] might have -role-race attached */
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} else if (argc > 1) {
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argc--;
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argv++;
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(void) strncpy(gp.plname, argv[0], sizeof gp.plname - 1);
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(void) strncpy(svp.plname, argv[0], sizeof svp.plname - 1);
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gp.plnamelen = 0;
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} else {
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config_error_add("Character name expected after -u");
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@@ -916,7 +916,7 @@ whoami(void)
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* Note that we trust the user here; it is possible to play under
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* somebody else's name.
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*/
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if (!*gp.plname) {
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if (!*svp.plname) {
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register const char *s;
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s = nh_getenv("USER");
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@@ -926,8 +926,8 @@ whoami(void)
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s = getlogin();
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if (s && *s) {
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(void) strncpy(gp.plname, s, sizeof gp.plname - 1);
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if (strchr(gp.plname, '-'))
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(void) strncpy(svp.plname, s, sizeof svp.plname - 1);
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if (strchr(svp.plname, '-'))
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return TRUE;
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}
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}
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@@ -1052,7 +1052,7 @@ check_user_string(const char *optstr)
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if (optstr[0] == '*')
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return TRUE; /* allow any user */
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if (sysopt.check_plname)
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pwname = gp.plname;
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pwname = svp.plname;
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else if ((pw = get_unix_pw()) != 0)
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pwname = pw->pw_name;
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if (!pwname || !*pwname)
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@@ -82,7 +82,7 @@ eraseoldlocks(void)
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int i;
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#if defined(HANGUPHANDLING)
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gp.program_state.preserve_locks = 0; /* not required but shows intent */
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program_state.preserve_locks = 0; /* not required but shows intent */
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/* cannot use maxledgerno() here, because we need to find a lock name
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* before starting everything (including the dungeon initialization
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* that sets astral_level, needed for maxledgerno()) up
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@@ -132,7 +132,7 @@ getlock(void)
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'a','b',&c below; override the default and use <uid><charname>
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if we aren't restricting the number of simultaneous games */
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if (!gl.locknum)
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Sprintf(gl.lock, "%u%s", (unsigned) getuid(), gp.plname);
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Sprintf(gl.lock, "%u%s", (unsigned) getuid(), svp.plname);
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regularize(gl.lock);
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set_levelfile_name(gl.lock, 0);
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@@ -216,7 +216,7 @@ getlock(void)
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}
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#ifdef SELF_RECOVER
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if (c == 'r' || c == 'R') {
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if (recover_savefile() && gp.program_state.in_self_recover) {
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if (recover_savefile() && program_state.in_self_recover) {
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set_levelfile_name(gl.lock, 0);
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fq_lock = fqname(gl.lock, LEVELPREFIX, 0);
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goto gotlock;
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@@ -246,8 +246,8 @@ getlock(void)
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error("cannot creat lock file (%s).", fq_lock);
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/*NOTREACHED*/
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} else {
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if (write(fd, (genericptr_t) &gh.hackpid, sizeof gh.hackpid)
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!= sizeof gh.hackpid) {
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if (write(fd, (genericptr_t) &svh.hackpid, sizeof svh.hackpid)
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!= sizeof svh.hackpid) {
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error("cannot write lock (%s)", fq_lock);
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/*NOTREACHED*/
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}
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