more Makefile.nt
- Fix the tty build so it wasn't trying to link with GUI switches. - Don't make graphical the default for the Makefile. It is for the IDE projects. - Be explicit about compiler versions required/tested.
This commit is contained in:
+21
-10
@@ -1,10 +1,9 @@
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# SCCS Id: @(#)Makefile.nt 3.3 2002/01/22
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# SCCS Id: @(#)Makefile.nt 3.3 2002/01/25
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# Copyright (c) NetHack PC Development Team 1993-2001
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# Copyright (c) NetHack PC Development Team 1993-2002
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#
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#
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# NetHack 3.3.x Makefile for MS Visual C++ V6.x and above and MS NMAKE
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# NetHack 3.3.x Makefile for MS Visual C++ V6.x (SP3 and above) and MS NMAKE
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#
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#
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# Win32 Compilers Tested:
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# Win32 Compilers Tested:
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# - Microsoft 32 bit Visual C++ V4.x
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# - Microsoft 32 bit Visual C++ V6.0 SP3, SP4
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# - Microsoft 32 bit Visual C++ V6.0 SP3, SP4
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#
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#
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# This is used for building a TTY version of NetHack using WIN32 Console
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# This is used for building a TTY version of NetHack using WIN32 Console
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@@ -32,7 +31,7 @@ APPVER=4.0
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# Graphical interface
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# Graphical interface
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# Set to Y for a graphical version
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# Set to Y for a graphical version
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GRAPHICAL = Y
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#GRAPHICAL = Y
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#
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#
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# Set the gamedir according to your preference.
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# Set the gamedir according to your preference.
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@@ -62,7 +61,6 @@ WSHR = ..\win\share # Tile support files
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OBJ = o
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OBJ = o
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#
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#
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#==========================================
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#==========================================
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# Exe File Info.
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# Exe File Info.
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@@ -196,10 +194,16 @@ LFLAGSU = $(LFLAGSBASEC)
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#==========================================
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#==========================================
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LFLAGSBASE = $(linkdebug) $(conflags) $(conlibsmt)
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LFLAGSBASE = $(linkdebug) $(conflags) $(conlibsmt)
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CFLAGS = $(CFLAGSBASE) $(TILEDEF) $(DLBFLG)
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CFLAGSC = $(CFLAGSBASE) $(TILEDEF) $(DLBFLG) /DWIN32CON
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CFLAGSU = $(CFLAGSBASE) $(TILEDEF) $(DLBFLG)
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NHLFLAGS1 = /NODEFAULTLIB /INCREMENTAL:NO /PDB:"$(GAME).PDB" /RELEASE /NOLOGO
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NHLFLAGS1 = /NODEFAULTLIB /INCREMENTAL:NO /PDB:"$(GAME).PDB" /RELEASE /NOLOGO
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NHLFLAGS2 = /MAP:"$(GAME).MAP" /MACHINE:$(CPU) -IGNORE:505
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NHLFLAGS2 = /MAP:"$(GAME).MAP" /MACHINE:$(CPU) -IGNORE:505
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!IF "$(GRAPHICAL)"=="Y"
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LFLAGS = $(LFLAGSBASEG) $(NHLFLAGS1) $(NHLFLAGS2)
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LFLAGS = $(LFLAGSBASEG) $(NHLFLAGS1) $(NHLFLAGS2)
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!ELSE
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LFLAGS = $(LFLAGSBASEC) $(NHLFLAGS1) $(NHLFLAGS2)
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!ENDIF
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GAMEFILE = $(GAMEDIR)\$(GAME).exe # whole thing
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GAMEFILE = $(GAMEDIR)\$(GAME).exe # whole thing
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@@ -465,9 +469,6 @@ $(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
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@if exist $(GAMEDIR)\$(GAME).PDB echo NOTE: You may want to remove $(GAMEDIR)\$(GAME).pdb to conserve space
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@if exist $(GAMEDIR)\$(GAME).PDB echo NOTE: You may want to remove $(GAMEDIR)\$(GAME).pdb to conserve space
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-copy $(NTSYS)\winnt.cnf $(GAMEDIR)\defaults.nh
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-copy $(NTSYS)\winnt.cnf $(GAMEDIR)\defaults.nh
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copy $(U)recover.exe $(GAMEDIR)
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copy $(U)recover.exe $(GAMEDIR)
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! IF ("$(TILEDEF)"!="")
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if exist $(TILEBMP) copy $(TILEBMP) $(GAMEDIR)
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! ENDIF
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echo install done > $@
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echo install done > $@
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# copy $(NTSYS)\winnt.hlp $(GAMEDIR)
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# copy $(NTSYS)\winnt.hlp $(GAMEDIR)
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@@ -548,6 +549,7 @@ tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
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# DO NOT INDENT THE << below!
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# DO NOT INDENT THE << below!
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#
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#
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!IF "$(GRAPHICAL)"=="Y"
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$(GAMEFILE) : $(ALLOBJ) $(TILERES)
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$(GAMEFILE) : $(ALLOBJ) $(TILERES)
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@echo Linking....
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@echo Linking....
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@@ -555,6 +557,15 @@ $(GAMEFILE) : $(ALLOBJ) $(TILERES)
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$(ALLOBJ:^ =^
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$(ALLOBJ:^ =^
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) $(TILERES)
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) $(TILERES)
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<<
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<<
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!ELSE
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$(GAMEFILE) : $(ALLOBJ)
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@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
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@echo Linking....
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@$(link) $(LFLAGS) -out:$@ @<<$(GAME).lnk
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$(ALLOBJ:^ =^
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)
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<<
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!ENDIF
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@if exist $(O)install.tag del $(O)install.tag
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@if exist $(O)install.tag del $(O)install.tag
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@if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
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@if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
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