and even more boulders...
Revise the m<dir>-toward-boulder handling to let a hero who would be able to squeese into the boulder's spot if it was blocked from being pushed to do the squeeze without any pushing. Unlike the previous changes, this might have an impact on play. It allows squeezing under then stepping past an unblocked boulder that's in a corridor in order to be able to push it back the other direction where maybe there's more room to maneuver it out of the way.
This commit is contained in:
33
src/hack.c
33
src/hack.c
@@ -94,6 +94,8 @@ revive_nasty(int x, int y, const char *msg)
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return revived;
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}
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#define squeezeablylightinvent() (!g.invent || inv_weight() <= -850)
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static int
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moverock(void)
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{
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@@ -124,11 +126,14 @@ moverock(void)
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ry = u.uy + 2 * u.dy;
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nomul(0);
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/* using m<dir> towards an adjacent boulder steps over/onto it
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if poly'd into a giant but is a no-op in other circumstances
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unless the move attempt reveals an unseen boulder or lack of
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remembered, unseen monster */
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/* using m<dir> towards an adjacent boulder steps over/onto it if
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poly'd into a giant or squeezes under/beside it if small/light
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enough but is a no-op in other circumstances unless move attempt
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reveals an unseen boulder or lack of remembered, unseen monster */
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if (g.context.nopick) {
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int oldglyph = glyph_at(sx, sy); /* before feel_location() */
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feel_location(sx, sy); /* same for all 3 if/else-if/else cases */
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if (throws_rocks(g.youmonst.data)) {
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/* player has used 'm<dir>' to move, so step to boulder's
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spot without pushing it; hero is poly'd into a giant,
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@@ -139,10 +144,12 @@ moverock(void)
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/* ["over" seems weird on air level but what else to say?] */
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sokoban_guilt();
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res = 0; /* move to <sx,sy> */
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} else if (!u.usteed && (squeezeablylightinvent()
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|| verysmall(g.youmonst.data))) {
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You("squeeze yourself against the boulder.");
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sokoban_guilt();
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res = 0; /* move to <sx,sy> */
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} else {
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int oldglyph = glyph_at(sx, sy);
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feel_location(sx, sy);
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There("is a boulder in your way.");
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/* use a move if hero learns something; see test_move() for
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how/why 'context.door_opened' is being dragged into this */
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@@ -424,11 +431,13 @@ moverock(void)
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break;
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}
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if (!u.usteed
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&& (((!g.invent || inv_weight() <= -850)
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&& (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][sy].typ)
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&& IS_ROCK(levl[sx][u.uy].typ))))
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|| verysmall(g.youmonst.data))) {
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/* similar to m<dir> above, but that doesn't care if you're
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moving orthogonally or toward a diagonal squeeze */
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if (!u.usteed && ((squeezeablylightinvent()
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&& (!u.dx || !u.dy
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|| (IS_ROCK(levl[u.ux][sy].typ)
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&& IS_ROCK(levl[sx][u.uy].typ))))
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|| verysmall(g.youmonst.data))) {
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pline(
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"However, you can squeeze yourself into a small opening.");
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sokoban_guilt();
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