Juiblex' frozen "moat"

<Someone> reported that freezing the swamp on Juiblex' level would result
in message about a frozen moat.  Avoid this by using waterbody_name
to to determine if it's a moat or not.
This commit is contained in:
cohrs
2004-03-26 18:20:49 +00:00
parent 54feb64a0e
commit e424ca4ba3
2 changed files with 7 additions and 9 deletions

View File

@@ -59,6 +59,7 @@ try to restrict whistles and musical instruments to monsters that can blow
thrown potions can sometimes hit a steed's saddle
sync default documentation of "null" option with the code
tripping over a cockatrice corpse didn't petrify, even when not wearing boots
do not call swamps on the Juiblex level "moat" when freezing
Platform- and/or Interface-Specific Fixes