Juiblex' frozen "moat"
<Someone> reported that freezing the swamp on Juiblex' level would result in message about a frozen moat. Avoid this by using waterbody_name to to determine if it's a moat or not.
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@@ -59,6 +59,7 @@ try to restrict whistles and musical instruments to monsters that can blow
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thrown potions can sometimes hit a steed's saddle
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sync default documentation of "null" option with the code
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tripping over a cockatrice corpse didn't petrify, even when not wearing boots
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do not call swamps on the Juiblex level "moat" when freezing
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Platform- and/or Interface-Specific Fixes
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