change is_safepet macro name

Leaving the word "pet" in the macro name, when it applied to non-pets
seemed too contradictory, even for NetHack.
This commit is contained in:
nhmall
2020-05-03 21:52:41 -04:00
parent aa5eb5a355
commit e440e9569d
3 changed files with 7 additions and 7 deletions

View File

@@ -1584,7 +1584,7 @@ domove_core()
}
mtmp = m_at(x, y);
if (mtmp && !is_safepet(mtmp)) {
if (mtmp && !is_safemon(mtmp)) {
/* Don't attack if you're running, and can see it */
/* It's fine to displace pets, though */
/* We should never get here if forcefight */
@@ -1611,7 +1611,7 @@ domove_core()
/* don't stop travel when displacing pets; if the
displace fails for some reason, attack() in uhitm.c
will stop travel rather than domove */
if (!is_safepet(mtmp) || g.context.forcefight)
if (!is_safemon(mtmp) || g.context.forcefight)
nomul(0);
/* only attack if we know it's there */
/* or if we used the 'F' command to fight blindly */
@@ -1642,7 +1642,7 @@ domove_core()
}
if (g.context.forcefight || !mtmp->mundetected || sensemon(mtmp)
|| ((hides_under(mtmp->data) || mtmp->data->mlet == S_EEL)
&& !is_safepet(mtmp))) {
&& !is_safemon(mtmp))) {
/* target monster might decide to switch places with you... */
if (mtmp->data == &mons[PM_DISPLACER_BEAST] && !rn2(2)
@@ -1830,7 +1830,7 @@ domove_core()
* Ceiling-hiding pets are skipped by this section of code, to
* be caught by the normal falling-monster code.
*/
} else if (is_safepet(mtmp)
} else if (is_safemon(mtmp)
&& !(is_hider(mtmp->data) && mtmp->mundetected)) {
/* if it turns out we can't actually move */
boolean didnt_move = FALSE;