add 'montelecontrol' option (wizard-mode only)
Add a new debugging option, 'montelecontrol', that allows a wizard- mode player to choose a teleporting monster's destination. If player picks a bad spot, confirmation will be requested. If accepted, the spot will be used even though the consequences could be bad; that's on the player. If rejected, the destination will be assigned as if no control had been attempted rather than try again. The fuzzer isn't allowed to override a bad spot if it tries to pick one. That would probably trigger a sanity_check warning; the fuzzer causes impossible warnings to behave as if panic, so accepting a bad spot would just be fuzzer suicide. It is allowed to randomly set the option and maybe--though extremely unlikely--randomly pick a valid controlled destination.
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@@ -135,6 +135,7 @@ tiled_map show map as tiles, forces ascii_map Off; Qt, X11
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Boolean options available when running in debug mode (aka wizard mode):
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menu_tab_sep menu formatting--do not touch
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monpolycontrol have player choose shape-changing monsters' new shapes
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montelecontrol let player choose destination for teleported monsters
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travel_debug show state of travel pathfinding algorithm on the map
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wizweight include item weights in inventory display
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