add 'montelecontrol' option (wizard-mode only)

Add a new debugging option, 'montelecontrol', that allows a wizard-
mode player to choose a teleporting monster's destination.  If player
picks a bad spot, confirmation will be requested.  If accepted, the
spot will be used even though the consequences could be bad; that's
on the player.  If rejected, the destination will be assigned as if
no control had been attempted rather than try again.

The fuzzer isn't allowed to override a bad spot if it tries to pick
one.  That would probably trigger a sanity_check warning; the fuzzer
causes impossible warnings to behave as if panic, so accepting a bad
spot would just be fuzzer suicide.  It is allowed to randomly set the
option and maybe--though extremely unlikely--randomly pick a valid
controlled destination.
This commit is contained in:
PatR
2023-06-09 00:56:53 -07:00
parent 62eacb11c4
commit e475dca209
8 changed files with 77 additions and 2 deletions

View File

@@ -135,6 +135,7 @@ tiled_map show map as tiles, forces ascii_map Off; Qt, X11
Boolean options available when running in debug mode (aka wizard mode):
menu_tab_sep menu formatting--do not touch
monpolycontrol have player choose shape-changing monsters' new shapes
montelecontrol let player choose destination for teleported monsters
travel_debug show state of travel pathfinding algorithm on the map
wizweight include item weights in inventory display