add 'montelecontrol' option (wizard-mode only)
Add a new debugging option, 'montelecontrol', that allows a wizard- mode player to choose a teleporting monster's destination. If player picks a bad spot, confirmation will be requested. If accepted, the spot will be used even though the consequences could be bad; that's on the player. If rejected, the destination will be assigned as if no control had been attempted rather than try again. The fuzzer isn't allowed to override a bad spot if it tries to pick one. That would probably trigger a sanity_check warning; the fuzzer causes impossible warnings to behave as if panic, so accepting a bad spot would just be fuzzer suicide. It is allowed to randomly set the option and maybe--though extremely unlikely--randomly pick a valid controlled destination.
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@@ -37,7 +37,7 @@
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.ds f0 "\*(vr
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.ds f1
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.\"DO NOT REMOVE NH_DATESUB .ds f2 "DATE(%B %-d, %Y)
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.ds f2 "May 7, 2023
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.ds f2 "June 8, 2023
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.
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.\" A note on some special characters:
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.\" \(lq = left double quote
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@@ -4121,6 +4121,9 @@ Default \(oq}\(cq.
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.lp monpolycontrol
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Prompt for new form whenever any monster changes shape (default off).
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Debug mode only.
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.lp montelecontrol
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Prompt for destination whenever any monster gets teleported (default off).
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Debug mode only.
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.lp mouse_support
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Allow use of the mouse for input and travel.
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Valid settings are:
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