add 'montelecontrol' option (wizard-mode only)
Add a new debugging option, 'montelecontrol', that allows a wizard- mode player to choose a teleporting monster's destination. If player picks a bad spot, confirmation will be requested. If accepted, the spot will be used even though the consequences could be bad; that's on the player. If rejected, the destination will be assigned as if no control had been attempted rather than try again. The fuzzer isn't allowed to override a bad spot if it tries to pick one. That would probably trigger a sanity_check warning; the fuzzer causes impossible warnings to behave as if panic, so accepting a bad spot would just be fuzzer suicide. It is allowed to randomly set the option and maybe--though extremely unlikely--randomly pick a valid controlled destination.
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@@ -236,6 +236,7 @@ struct instance_flags {
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boolean debug_mongen; /* debug: prevent monster generation */
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boolean debug_hunger; /* debug: prevent hunger */
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boolean mon_polycontrol; /* debug: control monster polymorphs */
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boolean mon_telecontrol; /* debug: control monster teleports */
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boolean in_dumplog; /* doing the dumplog right now? */
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boolean in_parse; /* is a command being parsed? */
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/* suppress terminate during options parsing, for --showpaths */
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