add 'montelecontrol' option (wizard-mode only)
Add a new debugging option, 'montelecontrol', that allows a wizard- mode player to choose a teleporting monster's destination. If player picks a bad spot, confirmation will be requested. If accepted, the spot will be used even though the consequences could be bad; that's on the player. If rejected, the destination will be assigned as if no control had been attempted rather than try again. The fuzzer isn't allowed to override a bad spot if it tries to pick one. That would probably trigger a sanity_check warning; the fuzzer causes impossible warnings to behave as if panic, so accepting a bad spot would just be fuzzer suicide. It is allowed to randomly set the option and maybe--though extremely unlikely--randomly pick a valid controlled destination.
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@@ -454,6 +454,9 @@ static int optfn_##a(int, int, boolean, char *, char *);
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NHOPTB(monpolycontrol, Advanced, 0, opt_in, set_wizonly,
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Off, Yes, No, No, NoAlias, &iflags.mon_polycontrol, Term_False,
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"control monster polymorphs")
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NHOPTB(montelecontrol, Advanced, 0, opt_in, set_wizonly,
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Off, Yes, No, No, NoAlias, &iflags.mon_telecontrol, Term_False,
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"control monster teleport destinations")
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NHOPTC(monsters, Advanced, MAXMCLASSES, opt_in, set_in_config,
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No, Yes, No, No, NoAlias,
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"list of symbols to use for monsters")
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