Rangers always succeed in disarming bear traps
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@@ -4554,6 +4554,8 @@ untrap_prob(
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/* Your own traps are better known than others. */
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if (ttmp->madeby_u)
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chance--;
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if (Role_if(PM_RANGER) && ttmp->ttyp == BEAR_TRAP && chance <= 3)
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return 0; /* always succeeds */
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if (Role_if(PM_ROGUE)) {
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if (rn2(2 * MAXULEV) < u.ulevel)
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chance--;
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