track the handedness of the hero
Don't make either LEFT_HANDED or RIGHT_HANDED be an advantage or a disadvantage. use suggested macros
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@@ -2159,7 +2159,9 @@ accessory_or_armor_on(struct obj *obj)
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}
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if (uwep) {
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res = !uwep->bknown; /* check this before calling welded() */
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if ((mask == RIGHT_RING || bimanual(uwep)) && welded(uwep)) {
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if (((mask == RIGHT_RING && URIGHTY)
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|| (mask == LEFT_RING && ULEFTY)
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|| bimanual(uwep)) && welded(uwep)) {
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const char *hand = body_part(HAND);
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/* welded will set bknown */
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@@ -2387,9 +2389,18 @@ glibr(void)
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boolean leftfall, rightfall, wastwoweap = FALSE;
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const char *otherwep = 0, *thiswep, *which, *hand;
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leftfall = (uleft && !uleft->cursed
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&& (!uwep || !(welded(uwep) && ULEFTY)
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|| !bimanual(uwep)));
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rightfall = (uright && !uright->cursed
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&& (!uwep || !(welded(uwep) && URIGHTY)
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|| !bimanual(uwep)));
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/*
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leftfall = (uleft && !uleft->cursed
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&& (!uwep || !welded(uwep) || !bimanual(uwep)));
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rightfall = (uright && !uright->cursed && (!welded(uwep)));
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*/
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if (!uarmg && (leftfall || rightfall) && !nolimbs(gy.youmonst.data)) {
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/* changed so cursed rings don't fall off, GAN 10/30/86 */
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Your("%s off your %s.",
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@@ -2422,7 +2433,7 @@ glibr(void)
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if (otmp->quan > 1L)
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otherwep = makeplural(otherwep);
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hand = body_part(HAND);
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which = "left ";
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which = URIGHTY ? "left " : "right "; /* text for the off hand */
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Your("%s %s%s from your %s%s.", otherwep, xfl ? "also " : "",
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otense(otmp, "slip"), which, hand);
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xfl++;
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@@ -2453,10 +2464,12 @@ glibr(void)
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}
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hand = body_part(HAND);
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which = "";
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if (bimanual(otmp))
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if (bimanual(otmp)) {
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hand = makeplural(hand);
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else if (wastwoweap)
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which = "right "; /* preceding msg was about left */
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} else if (wastwoweap) {
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/* preceding msg was about non-dominant hand */
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which = URIGHTY ? "right " : "left ";
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}
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pline("%s %s%s %s%s from your %s%s.",
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!strncmp(thiswep, "corpse", 6) ? "The" : "Your",
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otherwep ? "other " : "", thiswep, xfl ? "also " : "",
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@@ -2511,7 +2524,7 @@ stuck_ring(struct obj *ring, int otyp)
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if (nolimbs(gy.youmonst.data) && uamul
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&& uamul->otyp == AMULET_OF_UNCHANGING && uamul->cursed)
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return uamul;
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if (welded(uwep) && (ring == uright || bimanual(uwep)))
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if (welded(uwep) && ((ring == RING_ON_PRIMARY) || bimanual(uwep)))
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return uwep;
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if (uarmg && uarmg->cursed)
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return uarmg;
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@@ -2556,7 +2569,7 @@ select_off(register struct obj *otmp)
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}
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glibdummy = cg.zeroobj;
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why = 0; /* the item which prevents ring removal */
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if (welded(uwep) && (otmp == uright || bimanual(uwep))) {
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if (welded(uwep) && ((otmp == RING_ON_PRIMARY) || bimanual(uwep))) {
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Sprintf(buf, "free a weapon %s", body_part(HAND));
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why = uwep;
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} else if (uarmg && (uarmg->cursed || Glib)) {
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