track the handedness of the hero
Don't make either LEFT_HANDED or RIGHT_HANDED be an advantage or a disadvantage. use suggested macros
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@@ -602,7 +602,7 @@ knows_class(char sym)
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void
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u_init(void)
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{
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register int i;
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int i;
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struct u_roleplay tmpuroleplay = u.uroleplay; /* set by rcfile options */
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flags.female = flags.initgend;
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@@ -903,6 +903,9 @@ u_init(void)
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break;
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}
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/* roughly based on distribution in human population */
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u.uhandedness = rn2(10) ? RIGHT_HANDED : LEFT_HANDED;
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if (discover)
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ini_inv(Wishing);
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