track the handedness of the hero
Don't make either LEFT_HANDED or RIGHT_HANDED be an advantage or a disadvantage. use suggested macros
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@@ -194,8 +194,10 @@ ready_weapon(struct obj *wep)
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tmp = thestr;
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else
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tmp = "";
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pline("%s%s %s to your %s!", tmp, aobjnam(wep, "weld"),
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pline("%s%s %s to your %s%s!", tmp, aobjnam(wep, "weld"),
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(wep->quan == 1L) ? "itself" : "themselves", /* a3 */
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bimanual(wep) ? "" :
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(URIGHTY ? "dominant right " : "dominant left "),
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bimanual(wep) ? (const char *) makeplural(body_part(HAND))
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: body_part(HAND));
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set_bknown(wep, 1);
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