track the handedness of the hero

Don't make either LEFT_HANDED or RIGHT_HANDED be an advantage
or a disadvantage.

use suggested macros
This commit is contained in:
nhmall
2023-12-01 16:11:55 -05:00
parent 8ee8d89814
commit e4e8eea4e8
6 changed files with 54 additions and 17 deletions

View File

@@ -194,8 +194,10 @@ ready_weapon(struct obj *wep)
tmp = thestr;
else
tmp = "";
pline("%s%s %s to your %s!", tmp, aobjnam(wep, "weld"),
pline("%s%s %s to your %s%s!", tmp, aobjnam(wep, "weld"),
(wep->quan == 1L) ? "itself" : "themselves", /* a3 */
bimanual(wep) ? "" :
(URIGHTY ? "dominant right " : "dominant left "),
bimanual(wep) ? (const char *) makeplural(body_part(HAND))
: body_part(HAND));
set_bknown(wep, 1);