track the handedness of the hero
Don't make either LEFT_HANDED or RIGHT_HANDED be an advantage or a disadvantage. use suggested macros
This commit is contained in:
@@ -421,6 +421,11 @@ struct you {
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Bitfield(uburied, 1); /* you're buried */
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Bitfield(uburied, 1); /* you're buried */
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Bitfield(uedibility, 1); /* blessed food detect; sense unsafe food */
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Bitfield(uedibility, 1); /* blessed food detect; sense unsafe food */
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Bitfield(usaving_grace, 1); /* prevents death once */
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Bitfield(usaving_grace, 1); /* prevents death once */
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Bitfield(uhandedness, 1); /* There is no advantage for either handedness.
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The distinction is only for flavor variation
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and for use in messages. */
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#define RIGHT_HANDED 0x00
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#define LEFT_HANDED 0x01
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unsigned udg_cnt; /* how long you have been demigod */
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unsigned udg_cnt; /* how long you have been demigod */
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struct u_event uevent; /* certain events have happened */
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struct u_event uevent; /* certain events have happened */
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@@ -538,4 +543,9 @@ struct _hitmon_data {
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/* hero at (x,y)? */
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/* hero at (x,y)? */
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#define u_at(x,y) ((x) == u.ux && (y) == u.uy)
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#define u_at(x,y) ((x) == u.ux && (y) == u.uy)
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#define URIGHTY (u.uhandedness == RIGHT_HANDED)
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#define ULEFTY (u.uhandedness == LEFT_HANDED)
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#define RING_ON_PRIMARY (ULEFTY ? uleft : uright)
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#define RING_ON_SECONDARY (ULEFTY ? uright : uleft)
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#endif /* YOU_H */
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#endif /* YOU_H */
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@@ -2159,7 +2159,9 @@ accessory_or_armor_on(struct obj *obj)
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}
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}
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if (uwep) {
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if (uwep) {
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res = !uwep->bknown; /* check this before calling welded() */
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res = !uwep->bknown; /* check this before calling welded() */
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if ((mask == RIGHT_RING || bimanual(uwep)) && welded(uwep)) {
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if (((mask == RIGHT_RING && URIGHTY)
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|| (mask == LEFT_RING && ULEFTY)
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|| bimanual(uwep)) && welded(uwep)) {
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const char *hand = body_part(HAND);
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const char *hand = body_part(HAND);
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/* welded will set bknown */
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/* welded will set bknown */
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@@ -2387,9 +2389,18 @@ glibr(void)
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boolean leftfall, rightfall, wastwoweap = FALSE;
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boolean leftfall, rightfall, wastwoweap = FALSE;
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const char *otherwep = 0, *thiswep, *which, *hand;
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const char *otherwep = 0, *thiswep, *which, *hand;
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leftfall = (uleft && !uleft->cursed
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&& (!uwep || !(welded(uwep) && ULEFTY)
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|| !bimanual(uwep)));
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rightfall = (uright && !uright->cursed
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&& (!uwep || !(welded(uwep) && URIGHTY)
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|| !bimanual(uwep)));
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/*
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leftfall = (uleft && !uleft->cursed
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leftfall = (uleft && !uleft->cursed
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&& (!uwep || !welded(uwep) || !bimanual(uwep)));
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&& (!uwep || !welded(uwep) || !bimanual(uwep)));
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rightfall = (uright && !uright->cursed && (!welded(uwep)));
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rightfall = (uright && !uright->cursed && (!welded(uwep)));
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*/
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if (!uarmg && (leftfall || rightfall) && !nolimbs(gy.youmonst.data)) {
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if (!uarmg && (leftfall || rightfall) && !nolimbs(gy.youmonst.data)) {
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/* changed so cursed rings don't fall off, GAN 10/30/86 */
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/* changed so cursed rings don't fall off, GAN 10/30/86 */
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Your("%s off your %s.",
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Your("%s off your %s.",
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@@ -2422,7 +2433,7 @@ glibr(void)
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if (otmp->quan > 1L)
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if (otmp->quan > 1L)
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otherwep = makeplural(otherwep);
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otherwep = makeplural(otherwep);
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hand = body_part(HAND);
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hand = body_part(HAND);
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which = "left ";
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which = URIGHTY ? "left " : "right "; /* text for the off hand */
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Your("%s %s%s from your %s%s.", otherwep, xfl ? "also " : "",
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Your("%s %s%s from your %s%s.", otherwep, xfl ? "also " : "",
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otense(otmp, "slip"), which, hand);
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otense(otmp, "slip"), which, hand);
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xfl++;
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xfl++;
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@@ -2453,10 +2464,12 @@ glibr(void)
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}
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}
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hand = body_part(HAND);
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hand = body_part(HAND);
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which = "";
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which = "";
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if (bimanual(otmp))
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if (bimanual(otmp)) {
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hand = makeplural(hand);
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hand = makeplural(hand);
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else if (wastwoweap)
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} else if (wastwoweap) {
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which = "right "; /* preceding msg was about left */
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/* preceding msg was about non-dominant hand */
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which = URIGHTY ? "right " : "left ";
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}
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pline("%s %s%s %s%s from your %s%s.",
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pline("%s %s%s %s%s from your %s%s.",
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!strncmp(thiswep, "corpse", 6) ? "The" : "Your",
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!strncmp(thiswep, "corpse", 6) ? "The" : "Your",
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otherwep ? "other " : "", thiswep, xfl ? "also " : "",
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otherwep ? "other " : "", thiswep, xfl ? "also " : "",
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@@ -2511,7 +2524,7 @@ stuck_ring(struct obj *ring, int otyp)
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if (nolimbs(gy.youmonst.data) && uamul
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if (nolimbs(gy.youmonst.data) && uamul
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&& uamul->otyp == AMULET_OF_UNCHANGING && uamul->cursed)
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&& uamul->otyp == AMULET_OF_UNCHANGING && uamul->cursed)
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return uamul;
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return uamul;
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if (welded(uwep) && (ring == uright || bimanual(uwep)))
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if (welded(uwep) && ((ring == RING_ON_PRIMARY) || bimanual(uwep)))
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return uwep;
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return uwep;
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if (uarmg && uarmg->cursed)
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if (uarmg && uarmg->cursed)
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return uarmg;
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return uarmg;
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@@ -2556,7 +2569,7 @@ select_off(register struct obj *otmp)
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}
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}
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glibdummy = cg.zeroobj;
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glibdummy = cg.zeroobj;
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why = 0; /* the item which prevents ring removal */
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why = 0; /* the item which prevents ring removal */
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if (welded(uwep) && (otmp == uright || bimanual(uwep))) {
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if (welded(uwep) && ((otmp == RING_ON_PRIMARY) || bimanual(uwep))) {
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Sprintf(buf, "free a weapon %s", body_part(HAND));
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Sprintf(buf, "free a weapon %s", body_part(HAND));
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why = uwep;
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why = uwep;
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} else if (uarmg && (uarmg->cursed || Glib)) {
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} else if (uarmg && (uarmg->cursed || Glib)) {
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13
src/objnam.c
13
src/objnam.c
@@ -1406,7 +1406,15 @@ doname_base(
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tethered ? "tethered " : "", /* aklys */
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tethered ? "tethered " : "", /* aklys */
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/* avoid "tethered wielded in right hand" for twoweapon */
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/* avoid "tethered wielded in right hand" for twoweapon */
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(twoweap_primary && !tethered) ? "wielded" : "weapon",
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(twoweap_primary && !tethered) ? "wielded" : "weapon",
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twoweap_primary ? "right " : "", hand_s);
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URIGHTY ? "right " : "left ",
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/*
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(twoweap_primary && URIGHTY)
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? "right "
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: (twoweap_primary && ULEFTY)
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? "left "
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: "",
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*/
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hand_s);
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if (!Blind) {
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if (!Blind) {
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if (gw.warn_obj_cnt && obj == uwep
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if (gw.warn_obj_cnt && obj == uwep
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&& (EWarn_of_mon & W_WEP) != 0L)
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&& (EWarn_of_mon & W_WEP) != 0L)
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@@ -1423,7 +1431,8 @@ doname_base(
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}
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}
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if (obj->owornmask & W_SWAPWEP) {
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if (obj->owornmask & W_SWAPWEP) {
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if (u.twoweap)
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if (u.twoweap)
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Sprintf(eos(bp), " (wielded in left %s)", body_part(HAND));
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Sprintf(eos(bp), " (wielded in %s %s)",
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URIGHTY ? "left" : "right", body_part(HAND));
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else
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else
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/* TODO: rephrase this when obj isn't a weapon or weptool */
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/* TODO: rephrase this when obj isn't a weapon or weptool */
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Sprintf(eos(bp), " (alternate weapon%s; not wielded)",
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Sprintf(eos(bp), " (alternate weapon%s; not wielded)",
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@@ -602,7 +602,7 @@ knows_class(char sym)
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void
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void
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u_init(void)
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u_init(void)
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{
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{
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register int i;
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int i;
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struct u_roleplay tmpuroleplay = u.uroleplay; /* set by rcfile options */
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struct u_roleplay tmpuroleplay = u.uroleplay; /* set by rcfile options */
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flags.female = flags.initgend;
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flags.female = flags.initgend;
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@@ -903,6 +903,9 @@ u_init(void)
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break;
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break;
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}
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}
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/* roughly based on distribution in human population */
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u.uhandedness = rn2(10) ? RIGHT_HANDED : LEFT_HANDED;
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if (discover)
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if (discover)
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ini_inv(Wishing);
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ini_inv(Wishing);
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12
src/uhitm.c
12
src/uhitm.c
@@ -5384,12 +5384,12 @@ hmonas(struct monst *mon)
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verb = (mattk->aatyp == AT_TUCH) ? "touch" : "claws";
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verb = (mattk->aatyp == AT_TUCH) ? "touch" : "claws";
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/* decide if silver-hater will be hit by silver ring(s);
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/* decide if silver-hater will be hit by silver ring(s);
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for 'multi_claw' where attacks alternate right/left,
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for 'multi_claw' where attacks alternate right/left,
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assume 'even' claw or touch attacks use right hand
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assume 'even' claw or touch attacks use dominant hand
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or paw, 'odd' ones use left for ring interaction;
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or paw, 'odd' ones use non-dominant hand for ring
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even vs odd is based on actual attacks rather
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interaction; even vs odd is based on actual attacks
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than on index into mon->dat->mattk[] so that {bite,
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rather than on index into mon->dat->mattk[] so that
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claw,claw} instead of {claw,claw,bite} doesn't
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{bite,claw,claw} instead of {claw,claw,bite} doesn't
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make poly'd hero mysteriously become left-handed */
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make poly'd hero mysteriously switch handedness */
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odd_claw = !odd_claw;
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odd_claw = !odd_claw;
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specialdmg = special_dmgval(&gy.youmonst, mon,
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specialdmg = special_dmgval(&gy.youmonst, mon,
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W_ARMG
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W_ARMG
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@@ -194,8 +194,10 @@ ready_weapon(struct obj *wep)
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tmp = thestr;
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tmp = thestr;
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else
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else
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tmp = "";
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tmp = "";
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pline("%s%s %s to your %s!", tmp, aobjnam(wep, "weld"),
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pline("%s%s %s to your %s%s!", tmp, aobjnam(wep, "weld"),
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(wep->quan == 1L) ? "itself" : "themselves", /* a3 */
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(wep->quan == 1L) ? "itself" : "themselves", /* a3 */
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bimanual(wep) ? "" :
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(URIGHTY ? "dominant right " : "dominant left "),
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bimanual(wep) ? (const char *) makeplural(body_part(HAND))
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bimanual(wep) ? (const char *) makeplural(body_part(HAND))
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: body_part(HAND));
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: body_part(HAND));
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set_bknown(wep, 1);
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set_bknown(wep, 1);
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