enlightenment
Give more information about your attributes in debug mode via Control-X. I'd like to see some way of getting bits of this info to the player during the game (from the Oracle or something), but this patch keeps it limited to debug mode.
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@@ -81,6 +81,7 @@ E boolean FDECL(artifact_light, (struct obj *));
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E long FDECL(spec_m2, (struct obj *));
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E boolean FDECL(artifact_has_invprop, (struct obj *,UCHAR_P));
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E long FDECL(arti_cost, (struct obj *));
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E struct obj *FDECL(what_gives, (long *));
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/* ### attrib.c ### */
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@@ -102,6 +103,8 @@ E int NDECL(newhp);
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E schar FDECL(acurr, (int));
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E schar NDECL(acurrstr);
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E void FDECL(adjalign, (int));
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E int FDECL(is_innate, (int));
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E char *FDECL(from_what, (int));
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/* ### ball.c ### */
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@@ -1430,6 +1433,7 @@ E struct obj *FDECL(readobjnam, (char *,struct obj *,BOOLEAN_P));
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E int FDECL(rnd_class, (int,int));
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E const char *FDECL(cloak_simple_name, (struct obj *));
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E const char *FDECL(mimic_obj_name, (struct monst *));
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E char *FDECL(bare_artifactname, (struct obj *));
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/* ### options.c ### */
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