attribute check timer (trunk only)
Move the counter for the next attribute check to the context structure. This increments patchlevel so previous save and bones files are unuseable after applying.
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@@ -75,6 +75,7 @@ struct context_info {
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unsigned startingpet_mid;
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int warnlevel;
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int djinni_count, ghost_count; /* potion effect tuning */
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long next_attrib_check; /* next attribute check */
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long stethoscope_move;
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short stethoscope_movement;
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boolean travel; /* find way automatically to u.tx,u.ty */
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@@ -95,7 +95,6 @@ E void NDECL(set_moreluck);
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E void NDECL(restore_attrib);
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E void FDECL(exercise, (int,BOOLEAN_P));
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E void NDECL(exerchk);
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E void NDECL(reset_attribute_clock);
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E void FDECL(init_attr, (int));
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E void NDECL(redist_attr);
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E void FDECL(adjabil, (int,int));
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)patchlevel.h 3.4 2004/01/10 */
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/* SCCS Id: @(#)patchlevel.h 3.4 2004/05/24 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -13,7 +13,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 9
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#define EDITLEVEL 10
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#define COPYRIGHT_BANNER_A \
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"NetHack, Copyright 1985-2004"
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