attribute check timer (trunk only)
Move the counter for the next attribute check to the context structure. This increments patchlevel so previous save and bones files are unuseable after applying.
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@@ -75,6 +75,7 @@ struct context_info {
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unsigned startingpet_mid;
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int warnlevel;
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int djinni_count, ghost_count; /* potion effect tuning */
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long next_attrib_check; /* next attribute check */
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long stethoscope_move;
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short stethoscope_movement;
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boolean travel; /* find way automatically to u.tx,u.ty */
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