attribute check timer (trunk only)

Move the counter for the next attribute check to the context
structure.

This increments patchlevel so previous save and bones
files are unuseable after applying.
This commit is contained in:
nethack.allison
2004-05-25 02:16:22 +00:00
parent 13abd42d6a
commit e54760e29d
6 changed files with 8 additions and 17 deletions

View File

@@ -489,6 +489,7 @@ newgame()
context.ident = 1;
context.stethoscope_move = -1L;
context.warnlevel = 1;
context.next_attrib_check = 600L; /* arbitrary first setting */
for (i = 0; i < NUMMONS; i++)
mvitals[i].mvflags = mons[i].geno & G_NOCORPSE;