attribute check timer (trunk only)
Move the counter for the next attribute check to the context structure. This increments patchlevel so previous save and bones files are unuseable after applying.
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@@ -489,6 +489,7 @@ newgame()
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context.ident = 1;
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context.stethoscope_move = -1L;
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context.warnlevel = 1;
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context.next_attrib_check = 600L; /* arbitrary first setting */
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for (i = 0; i < NUMMONS; i++)
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mvitals[i].mvflags = mons[i].geno & G_NOCORPSE;
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