attribute check timer (trunk only)
Move the counter for the next attribute check to the context structure. This increments patchlevel so previous save and bones files are unuseable after applying.
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@@ -678,7 +678,6 @@ register int fd;
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inven_inuse(FALSE);
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load_qtlist(); /* re-load the quest text info */
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reset_attribute_clock();
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/* Set up the vision internals, after levl[] data is loaded */
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/* but before docrt(). */
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vision_reset();
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