Make wood golem death drops more varied
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@@ -598,7 +598,12 @@ make_corpse(struct monst *mtmp, unsigned int corpseflags)
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case PM_WOOD_GOLEM:
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num = d(2, 4);
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while (num--) {
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obj = mksobj_at(QUARTERSTAFF, x, y, TRUE, FALSE);
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obj = mksobj_at(
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rn2(2) ? QUARTERSTAFF
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: rn2(3) ? SMALL_SHIELD
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: rn2(3) ? CLUB
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: rn2(3) ? ELVEN_SPEAR : BOOMERANG,
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x, y, TRUE, FALSE);
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}
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free_mgivenname(mtmp);
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break;
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