Allocate rects dynamically
... instead of hard-coding them to 50. New allocated value is (COLNO*ROWNO)/30, which is slightly higher (56), and that formula seems to work for hypothetical larger maps too.
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@@ -2171,6 +2171,7 @@ extern boolean create_particular(void);
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/* ### rect.c ### */
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/* ### rect.c ### */
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extern void init_rect(void);
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extern void init_rect(void);
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extern void free_rect(void);
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extern NhRect *get_rect(NhRect *);
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extern NhRect *get_rect(NhRect *);
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extern NhRect *rnd_rect(void);
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extern NhRect *rnd_rect(void);
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extern void remove_rect(NhRect *);
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extern void remove_rect(NhRect *);
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+20
-5
@@ -13,11 +13,11 @@ static boolean intersect(NhRect *, NhRect *, NhRect *);
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* need for room generation.
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* need for room generation.
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*/
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*/
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#define MAXRECT 50
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#define XLIM 4
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#define XLIM 4
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#define YLIM 3
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#define YLIM 3
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static NhRect rect[MAXRECT + 1];
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static NhRect *rect = (NhRect *) 0;
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static int n_rects = 0;
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static int rect_cnt;
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static int rect_cnt;
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/*
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/*
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@@ -28,12 +28,28 @@ static int rect_cnt;
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void
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void
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init_rect(void)
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init_rect(void)
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{
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{
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if (!rect) {
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n_rects = (COLNO * ROWNO) / 30;
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rect = (NhRect *) alloc(sizeof(NhRect) * n_rects);
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if (!rect)
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panic("Could not alloc rect");
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}
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rect_cnt = 1;
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rect_cnt = 1;
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rect[0].lx = rect[0].ly = 0;
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rect[0].lx = rect[0].ly = 0;
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rect[0].hx = COLNO - 1;
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rect[0].hx = COLNO - 1;
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rect[0].hy = ROWNO - 1;
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rect[0].hy = ROWNO - 1;
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}
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}
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void
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free_rect(void)
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{
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if (rect)
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free(rect);
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n_rects = rect_cnt = 0;
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}
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/*
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/*
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* Search Index of one precise NhRect.
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* Search Index of one precise NhRect.
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*
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*
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@@ -133,9 +149,8 @@ remove_rect(NhRect* r)
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void
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void
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add_rect(NhRect* r)
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add_rect(NhRect* r)
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{
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{
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if (rect_cnt >= MAXRECT) {
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if (rect_cnt >= n_rects) {
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if (wizard)
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impossible("n_rects may be too small.");
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pline("MAXRECT may be too small.");
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return;
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return;
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}
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}
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/* Check that this NhRect is not included in another one */
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/* Check that this NhRect is not included in another one */
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@@ -1082,6 +1082,7 @@ freedynamicdata(void)
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free_waterlevel();
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free_waterlevel();
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free_dungeons();
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free_dungeons();
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free_CapMons();
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free_CapMons();
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free_rect();
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/* some pointers in iflags */
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/* some pointers in iflags */
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if (iflags.wc_font_map)
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if (iflags.wc_font_map)
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