diagonal movement glitch
|..X.. |.X}X. |..X.. When testing the odd Samuari moats, I discovered that you could easily walk diagonally between any two of the solid stone pillars and fall into the water but you would always drown because it's a no-teleport level and the crawl routine wouldn't let you back out via that same diagonal. The crawl routine is also being used by travel for the last step--a post 3.6 change--so there was an unnecessary restriction on diagonal movement there too.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.614 $ $NHDT-Date: 1627951222 2021/08/03 00:40:22 $
|
||||
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.615 $ $NHDT-Date: 1627951429 2021/08/03 00:43:49 $
|
||||
|
||||
General Fixes and Modified Features
|
||||
-----------------------------------
|
||||
@@ -582,6 +582,8 @@ in wizard mode, knowing teleport away spell resulted in ^T always attempting
|
||||
the spell instead of teleporting on demand
|
||||
describe a couple of isolated moat spots on Samurai quest home level as water
|
||||
rather than as moat
|
||||
crawling out of water to avoid drowning didn't work as intended when trying
|
||||
to move diagonally through a tight squeeze
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user