fix B14012 - polymorph of monster possessions
Forwarded from the newsgroup: when a monster gets hit by wand or spell of polymorph, any armor that fell off was protected from being hit by that same zap, but a dropped weapon wasn't. Nor was the whole dropped inventory in the case where the monster is killed by system shock rather than transformed. Protect its entire inventory.
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@@ -201,6 +201,7 @@ struct obj *corpse;
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/* caller has already checked `can_make_bones()' */
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clear_bypasses();
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fd = open_bonesfile(&u.uz, &bonesid);
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if (fd >= 0) {
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(void) close(fd);
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