unpaid object: sanity check, teleporting, 'I u'

It turns out that there are some objects marked unpaid that aren't
carried by the hero, so the recent sanity check for unpaid/no_charge
could complain.  Unpaid items dropped on the shop boundary (gap in
shop wall, doorway, shk's free spot) stayed unpaid when dropped onto
the floor, similar to recent change for pushed shop-owned boulders.
Don't give sanity complaints for those.  They could be all the way
inside a shop too, where unpaid items in a gap in the shop wall got
pushed into the shop when the wall was repaired.  (Possibly those
should come off the bill instead of remaining unpaid.)

Teleporting items out of a shop was marking them unpaid instead of
treating that as robbery.  That's a bug caught by the sanity check.
rloco() was also marking shop items which got teleported from one
spot inside the shop to another spot inside the same shop as unpaid.
Fix both of those things.  Also, if an unpaid item on the boundary
gets teleported all the way inside, take it off the bill.

Change 'I u' to mention whether there are additional unpaid items on
the floor somewhere since they won't be part of unpaid inventory and
they're not on the used-up bill either.  It might occasionally help
the player figure out why the shopkeeper won't let the hero out of
the shop.
This commit is contained in:
PatR
2022-11-29 13:55:42 -08:00
parent 8836b32128
commit e64ed2859d
6 changed files with 84 additions and 27 deletions

View File

@@ -1058,6 +1058,8 @@ when hero hears an unseen monster reading a scroll, only describe the monster
acccurately if hero is not hallucinating and monster is same species
as hero's current form
don't allow monsters to disarm hero with bullwhip if hero is engulfed
teleporting an object out of a shop put it on the shop bill instead of dealing
with robbery
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
@@ -1883,6 +1885,8 @@ very large humanoids can wear mummy wrappings
for ranger characters, shooting any type of arrow while wielding the Longbow
of Diana gets an extra +1 to multi-shot
change the #vanquished command from debug-only to general user command
have 'I u' mention whether there are any unpaid items on the floor (unusual
but not impossible); it doesn't itemize them or show shop price
Platform- and/or Interface-Specific New Features