U464 - picking up items while swallowed in a shop
The bug report referred to greased hands, but that doesn't affect the behavior. If you drop an object while swallowed or engulfed in a shop, and that object had previously been picked up from the shop floor, the object was treated as costly. In some cases, this could result in impossible errors later on. Perhaps object ox & oy should be modified when in player/monster inventory, but this fix addresses the specific problem by not doing the costly check while swallowed.
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@@ -71,6 +71,7 @@ ensure proper message ordering for boulder trap messages
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clean up data set by join_map that is overlaid by MAPs on special levels
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clarify disclose option default in opthelp, and support "all" as old help said
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add more calls to update_inventory as the inventory changes
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don't charge for items picked up from monster's interior while swallowed
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Platform- and/or Interface-Specific Fixes
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