From e76ab9558fd7b180ed2e7ca7d1cac01395fde414 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Tue, 20 Feb 2024 22:13:31 +0200 Subject: [PATCH] remove register that snuck in --- src/zap.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/zap.c b/src/zap.c index 6fe542df1..f740c3751 100644 --- a/src/zap.c +++ b/src/zap.c @@ -4093,7 +4093,7 @@ zhitm( int nd, /* number of hit dice to use */ struct obj **ootmp) /* to return worn armor for caller to disintegrate */ { - register int tmp = 0, orig_dmg = 0; /* damage amount */ + int tmp = 0, orig_dmg = 0; /* damage amount */ int damgtype = zaptype(type) % 10; boolean sho_shieldeff = FALSE; boolean spellcaster = is_hero_spell(type); /* maybe get a bonus! */