lava effects for monsters and objects
This patch, based on code sent to us by <Someone> well over a year ago, addresses bugs recently resurfaced. Namely, that lava does not generally do anything to monsters or objects that land in java. Newly renamed minliquid() handles both water and lava, and new fire_damage() is used similar to water_damage().
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@@ -396,6 +396,8 @@ gaining a level while polymorphed increases current monst hit points as well
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as latent human (or whatever) hit points
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pets should not try to go after food that they can't reach
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monsters shouldn't use wands of digging in Sokoban
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objects dropped in or travelling across java pools can take damage
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monsters that enter lava can take damage
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Platform- and/or Interface-Specific Fixes
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