TTY: Add compile-time option for tile data hinting
Several people have asked if 3.6.0 supports playing with tiles on a public server. Because there's no way for the user's end to know what that white @ is, this adds special console escape codes for tile hinting. The idea was originally a patch called TelnetTiles by Justin Hiltscher, but this expanded version comes via NAO, where it's been in use for years. This is basically an interim hack, which should go away when/if we support actual client-server model.
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@@ -225,6 +225,11 @@ static struct Bool_Opt {
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{ "use_inverse", &iflags.wc_inverse, FALSE, SET_IN_GAME }, /*WC*/
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#endif
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{ "verbose", &flags.verbose, TRUE, SET_IN_GAME },
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#ifdef TTY_TILES_ESCCODES
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{ "vt_tiledata", &iflags.vt_tiledata, FALSE, SET_IN_FILE },
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#else
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{ "vt_tiledata", (boolean *) 0, FALSE, SET_IN_FILE },
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#endif
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{ "wizweight", &iflags.wizweight, FALSE, SET_IN_WIZGAME },
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{ "wraptext", &iflags.wc2_wraptext, FALSE, SET_IN_GAME },
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#ifdef ZEROCOMP
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