Merge branch 'NetHack-3.6.2'
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@@ -111,6 +111,9 @@ add window port status_update() value BL_RESET to use as a flag to
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redraw all status fields, distinguished from BL_FLUSH which now only
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specifies that the bot() call has completed so any buffered changes
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should now be rendered
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for hilite_status of string status fields (title, dungeon-level, alignment),
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the types value-goes-up and -down aren't meaningful; treat them as
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value-changed if from config file and don't offer as choices with 'O'
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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@@ -146,6 +149,7 @@ windows: Added ntassert() mechanism for Windows based port use
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tty: significant optimizations for performance and per field rendering
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tty: use WC2_FLUSH_STATUS to buffer changes until BL_FLUSH is received
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tty: support BL_RESET in status_update to force an update to all status fields
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tty: stop hitpointbar from jumping to 100% health at zero hit points
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unix: Makefile.src and Makefile.utl inadvertently relied on a 'gnu make'
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extension when using $(VERBOSEMAKE) to reduce build-time feedback;
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replace with $(QUIETCC) which operates the same but defaults to
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@@ -165,7 +169,7 @@ sortloot option has been enhanced to improve object ordering; primarily,
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items of undiscovered type come out before items of discovered type
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within each class or sub-class of objects
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YAFM when stumbling on an undetected monster while hallucinating
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Make it clear when a leprechaun dodges your attack
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make it clear when a leprechaun dodges your attack
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wizard mode #wizidentify can now select individual items for permanent
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identification and don't display the selection to permanently
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identify everything if everything is already fully identified
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