Change special keys into extended commands
Changes most of the special keys used in the main input loop into extended commands: - movement keys are now bound to extended commands, eg. #movewest and so on. - m-prefix is now #reqmenu extended command, still bound to the 'm' key. - run, rush, and fight are now extended commands, still bound to the same keys as previously. - nopickup and runnopickup keys are removed. Nopickup was using 'm' key, the same as the m-prefix, so allow #reqmenu to modify movement commands to disable pickup. - multiple prefix commands are allowed. This lets user to use #reqmenu, followed by #run, followed by movement to simulate runnopickup behaviour. (If necessary, adding runnopickup back as an extended command would be easy)
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@@ -1245,6 +1245,11 @@ To really switch to explore mode, respond with \f(CRy\fP.
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You can set the
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.op paranoid_confirmation:quit
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option to require a response of \f(CRyes\fP instead.
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.lp "#fight "
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Prefix key to force fight a direction, even if you see nothing
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to fight there.
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Default key is \(oqF\(cq, or \(oq\-\(cq with
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.op number_pad
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.lp "#fire "
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Fire ammunition from quiver, possibly autowielding a launcher,
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or hit with a wielded polearm.
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@@ -1439,6 +1444,10 @@ is on.
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.lp "#remove "
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Remove an accessory (ring, amulet, etc).
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Default key is \(oqR\(cq.
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.lp "#reqmenu "
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Prefix key to modify the behaviour or request menu from some commands.
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Prevents autopickup when used with movement commands.
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Default key is \(oqm\(cq.
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.lp "#retravel"
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Travel to a previously selected travel destination.
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Default key is \(oqC-_\(cq.
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@@ -1451,6 +1460,24 @@ Default key is \(oqM-R\(cq.
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Rub a lamp or a stone.
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Autocompletes.
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Default key is \(oqM-r\(cq.
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.lp "#run "
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Prefix key to run towards a direction.
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Default key is \(oqG\(cq when
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.op number_pad
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is off,
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\(oq5\(cq when
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.op number_pad
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is set to 1 or 3,
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otherwise \(oqM-5\(cq when it is set to 2 or 4.
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.lp "#rush "
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Prefix key to rush towards a direction.
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Default is \(oqg\(cq when
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.op number_pad
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is off,
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\(oqM-5\(cq when
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.op number_pad
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is set to 1 or 3,
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otherwise \(oq5\(cq when it is set to 2 or 4.
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.lp "#save "
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Save the game and exit the program.
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Default key is \(oqS\(cq.
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@@ -4775,15 +4802,6 @@ With
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.op number_pad
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only.
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Default is \(oqn\(cq.
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.lp fight
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Prefix key to force fight a direction.
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Default is \(oqF\(cq.
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.lp fight.numpad
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Prefix key to force fight a direction.
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With
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.op number_pad
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only.
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Default is \(oq\-\(cq.
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.lp getdir.help
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When asked for a direction, the key to show the help.
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Default is \(oq?\(cq.
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@@ -4874,49 +4892,9 @@ Default is \(oqz\(cq.
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.lp getpos.valid.prev
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When asked for a location, the key to go to previous closest valid location.
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Default is \(oqZ\(cq.
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.lp nopickup
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Prefix key to move without picking up items.
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Default is \(oqm\(cq.
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.lp redraw
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Key to redraw the screen.
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Default is \(oq\(haR\(cq.
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.lp redraw.numpad
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Key to redraw the screen.
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With
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.op number_pad
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only.
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Default is \(oq\(haL\(cq.
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.lp repeat
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Key to repeat previous command.
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Default is \(oq\(haA\(cq.
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.lp reqmenu
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Prefix key to request menu from some commands.
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Default is \(oqm\(cq.
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.lp run
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Prefix key to run towards a direction.
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Default is \(oqG\(cq.
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.lp run.nopickup
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Prefix key to run towards a direction without picking up items on the way.
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Default is \(oqM\(cq.
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.lp run.numpad
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Prefix key to run towards a direction.
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With
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.op number_pad
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only.
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.lp ""
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Default is \(oq5\(cq when number_pad is set to 1 or 3,
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otherwise \(oqM-5\(cq when it is set to 2 or 4.
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.lp rush
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Prefix key to rush towards a direction.
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Default is \(oqg\(cq.
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.lp rush.numpad
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Prefix key to rush towards a direction.
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With
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.op number_pad
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only.
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.lp ""
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Default is \(oqM-5\(cq when number_pad is set to 1 or 3,
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otherwise \(oq5\(cq when it is set to 2 or 4.
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.hn 2
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Configuring Message Types
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.pg
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