Change special keys into extended commands
Changes most of the special keys used in the main input loop into extended commands: - movement keys are now bound to extended commands, eg. #movewest and so on. - m-prefix is now #reqmenu extended command, still bound to the 'm' key. - run, rush, and fight are now extended commands, still bound to the same keys as previously. - nopickup and runnopickup keys are removed. Nopickup was using 'm' key, the same as the m-prefix, so allow #reqmenu to modify movement commands to disable pickup. - multiple prefix commands are allowed. This lets user to use #reqmenu, followed by #run, followed by movement to simulate runnopickup behaviour. (If necessary, adding runnopickup back as an extended command would be easy)
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@@ -1349,6 +1349,12 @@ You can set the
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{\it paranoid\verb+_+confirmation:quit\/}
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option to require a response of ``{\tt yes}'' instead.
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%.lp
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\item[\tb{\#fight}]
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Prefix key to force fight a direction, even if you see nothing
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to fight there.
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Default key is `{\tt F}', or `{\tt -}' with
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{\it number\verb+_+pad\/}
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%.lp
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\item[\tb{\#fire}]
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Fire ammunition from quiver, possibly autowielding a launcher,
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or hit with a wielded polearm.
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@@ -1546,6 +1552,11 @@ and also `{\tt \^{}L}' if {\it number\verb+_+pad\/} is on.
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\item[\tb{\#remove}]
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Remove an accessory (ring, amulet, etc). Default key is `{\tt R}'.
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%.lp
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\item[\tb{\#reqmenu}]
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Prefix key to modify the behaviour or request menu from some commands.
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Prevents autopickup when used with movement commands.
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Default key is `{\tt m}'.
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%.lp
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\item[\tb{\#retravel}]
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Travel to a previously selected travel destination.
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Default key is `{\tt C-_}'.
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@@ -1558,6 +1569,26 @@ Default key is `{\tt M-R}'.
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\item[\tb{\#rub}]
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Rub a lamp or a stone. Autocompletes. Default key is `{\tt M-r}'.
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%.lp
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\item[\tb{\#run}]
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Prefix key to run towards a direction.
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Default key is `{\tt G}' when
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{\it number\verb+_+pad\/}
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is off,
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`{\tt 5}' when
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{\it number\verb+_+pad\/}
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is set to 1~or~3,
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otherwise `{\tt M-5}' when it is set to 2~or~4.
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%.lp
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\item[\tb{\#rush}]
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Prefix key to rush towards a direction.
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Default key is `{\tt g}' when
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{\it number\verb+_+pad\/}
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is off,
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`{\tt M-5}' when
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{\it number\verb+_+pad\/}
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is set to 1~or~3,
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otherwise `{\tt 5}' when it is set to 2~or~4.
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%.lp
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\item[\tb{\#save}]
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Save the game and exit the program.
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Default key is `{\tt S}'.
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@@ -5265,13 +5296,6 @@ can only be bound to a single key.
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Prefix key to start a count, to repeat a command this many times.
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With {\it number\verb+_+pad\/} only. Default is~`{\tt n}'.
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%.lp
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\item[{\bb{fight}}]
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Prefix key to force fight a direction. Default is~`{\tt F}'.
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%.lp
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\item[{\bb{fight.numpad}}]
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Prefix key to force fight a direction. With {\it number\verb+_+pad\/} only.
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Default is~`{\tt -}'.
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%.lp
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\item[{\bb{getdir.help}}]
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When asked for a direction, the key to show the help. Default is~`{\tt ?}'.
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%.lp
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@@ -5375,47 +5399,8 @@ Default is~`{\tt z}'.
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When asked for a location, the key to go to previous closest valid location.
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Default is~`{\tt Z}'.
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%.lp
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\item[{\bb{nopickup}}]
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Prefix key to move without picking up items. Default is~`{\tt m}'.
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%.lp
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\item[{\bb{redraw}}]
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Key to redraw the screen. Default is~`{\tt \^{}R}'.
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%.lp
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\item[{\bb{redraw.numpad}}]
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Key to redraw the screen. With {\it number\verb+_+pad\/} only.
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Default is~`{\tt \^{}L}'.
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%.lp
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\item[{\bb{repeat}}]
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Key to repeat previous command. Default is~`{\tt \^{}A}'.
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%.lp
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\item[{\bb{reqmenu}}]
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Prefix key to request menu from some commands. Default is~`{\tt m}'.
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%.lp
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\item[{\bb{run}}]
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Prefix key to run towards a direction. Default is~`{\tt G}'.
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%.lp
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\item[{\bb{run.nopickup}}]
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Prefix key to run towards a direction without picking up items on the way.
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Default is~`{\tt M}'.
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%.lp
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\item[{\bb{run.numpad}}]
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Prefix key to run towards a direction.
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With {\it number\verb+_+pad\/} only.
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%.lp ""
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Default is `{\tt 5}' when number_pad is set to 1~or~3,
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otherwise `{\tt M-5}' when it is set to 2~or~4.
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%.lp
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\item[{\bb{rush}}]
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Prefix key to rush towards a direction. Default is~`{\tt g}'.
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%.lp
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\item[{\bb{rush.numpad}}]
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Prefix key to rush towards a direction.
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With {\it number\verb+_+pad\/} only.
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.lp ""
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Default is `{\tt M-5}' when number_pad is set to 1~or~3,
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otherwise `{\tt 5}' when it is set to 2~or~4.
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\elist
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