Change special keys into extended commands
Changes most of the special keys used in the main input loop into extended commands: - movement keys are now bound to extended commands, eg. #movewest and so on. - m-prefix is now #reqmenu extended command, still bound to the 'm' key. - run, rush, and fight are now extended commands, still bound to the same keys as previously. - nopickup and runnopickup keys are removed. Nopickup was using 'm' key, the same as the m-prefix, so allow #reqmenu to modify movement commands to disable pickup. - multiple prefix commands are allowed. This lets user to use #reqmenu, followed by #run, followed by movement to simulate runnopickup behaviour. (If necessary, adding runnopickup back as an extended command would be easy)
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@@ -747,6 +747,7 @@ when two or more shops share a wall and hero uses Passes_walls to carry an
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unpaid item from the first shop wasn't noticed
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redo the unpaid_cost fix to handle shop items inside hero-owned container
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flyers shouldn't fall on arrival when going down holes or trap doors
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change movement keys and some special keys into extended commands
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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