Change special keys into extended commands
Changes most of the special keys used in the main input loop into extended commands: - movement keys are now bound to extended commands, eg. #movewest and so on. - m-prefix is now #reqmenu extended command, still bound to the 'm' key. - run, rush, and fight are now extended commands, still bound to the same keys as previously. - nopickup and runnopickup keys are removed. Nopickup was using 'm' key, the same as the m-prefix, so allow #reqmenu to modify movement commands to disable pickup. - multiple prefix commands are allowed. This lets user to use #reqmenu, followed by #run, followed by movement to simulate runnopickup behaviour. (If necessary, adding runnopickup back as an extended command would be easy)
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@@ -987,13 +987,8 @@ use_pick_axe(struct obj *obj)
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downok = !!can_reach_floor(FALSE);
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dsp = dirsyms;
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for (dir = 0; dir < N_DIRS_Z; dir++) {
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char dirch;
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if (dir == DIR_DOWN)
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dirch = cmd_from_func(dodown);
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else if (dir == DIR_UP)
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dirch = cmd_from_func(doup);
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else
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dirch = g.Cmd.move[dir];
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char dirch = cmd_from_dir(dir, MV_WALK);
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/* filter out useless directions */
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if (u.uswallow) {
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; /* all directions are viable when swallowed */
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