fix C343-22 - #untrap while levitating (trunk only)
Revise untrap() to handle being unable to reach the floor. That
whole routine is a mess and should probably be rewritten.
Included at no extra charge: #untrap didn't check whether player
picked a spot off the edge of the map so could go out of array bounds.
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@@ -233,6 +233,7 @@ some monsters can't be strangled; self-polymorph can stop/restart strangulation
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re-adjust gem generation probabilities when revisiting existing dungeon levels
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kick evasion shouldn't move monsters through walls
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kick evasion and jousting/staggering blows shouldn't move grid bugs diagonally
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#untrap didn't check whether hero could reach the ground
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Platform- and/or Interface-Specific Fixes
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