extra traps followup

"add glyphs+tiles for door+chest traps",
commit d1217b9f25,
missed a couple of S_vibrating_square references, resulting in
screwed up rendering of zaps and explosions.
This commit is contained in:
PatR
2022-04-27 15:43:18 -07:00
parent d1217b9f25
commit e8184663e0
2 changed files with 7 additions and 6 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 rm.h $NHDT-Date: 1599434249 2020/09/06 23:17:29 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.84 $ */
/* NetHack 3.7 rm.h $NHDT-Date: 1651099392 2022/04/27 22:43:12 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.94 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2017. */
/* NetHack may be freely redistributed. See license for details. */
@@ -412,8 +412,8 @@ typedef struct {
* Convert a defsym number into a trap number.
* Assumes that arrow trap will always be the first trap.
*/
#define trap_to_defsym(t) (S_arrow_trap + (t) -1)
#define defsym_to_trap(d) ((d) -S_arrow_trap + 1)
#define trap_to_defsym(t) (S_arrow_trap + (t) - 1)
#define defsym_to_trap(d) ((d) - S_arrow_trap + 1)
#define OBJ_AT(x, y) (g.level.objects[x][y] != (struct obj *) 0)
/*