MinGW and Borland Makefiles

Add build instructions for nhraykey (untested)
This commit is contained in:
nethack.allison
2003-05-18 18:53:13 +00:00
parent 252460c70a
commit e827a395a1
2 changed files with 25 additions and 5 deletions
+15 -1
View File
@@ -612,7 +612,7 @@ $(SRC)\uuid.lib: $(bcclib)\uuid.lib
@copy $(bcclib)\uuid.lib $@ @copy $(bcclib)\uuid.lib $@
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(SRC)\uuid.lib \ $(GAMEFILE) : $(ALLOBJ) $(NHRES) $(SRC)\uuid.lib \
$(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
@echo Linking.... @echo Linking....
@$(link) $(lflags) $(startobjg) $(ALLOBJ), $@, $(GAME).map,$(libsmt),,$(NHRES) @$(link) $(lflags) $(startobjg) $(ALLOBJ), $@, $(GAME).map,$(libsmt),,$(NHRES)
@if exist $(O)install.tag del $(O)install.tag @if exist $(O)install.tag del $(O)install.tag
@@ -661,6 +661,7 @@ $(GAMEDIR)\nh340key.dll : $(O)nh340key.o
@echo EXPORTS >nh340key.def @echo EXPORTS >nh340key.def
@echo ProcessKeystroke >>nh340key.def @echo ProcessKeystroke >>nh340key.def
@echo NHkbhit >>nh340key.def @echo NHkbhit >>nh340key.def
@echo CheckInput >>nh340key.def
@echo SourceWhere >>nh340key.def @echo SourceWhere >>nh340key.def
@echo SourceAuthor >>nh340key.def @echo SourceAuthor >>nh340key.def
@echo KeyHandlerName >>nh340key.def @echo KeyHandlerName >>nh340key.def
@@ -668,6 +669,19 @@ $(GAMEDIR)\nh340key.dll : $(O)nh340key.o
$(link) $(linkdebug) /Gn /Gz /q -L$(bcclib) /c /aa /Tpd /V$(APPVER) -L$(bcclib) -v \ $(link) $(linkdebug) /Gn /Gz /q -L$(bcclib) /c /aa /Tpd /V$(APPVER) -L$(bcclib) -v \
c0d32.obj $(O)nh340key.o, $@,nh340key.map,$(libsmt),nh340key.def c0d32.obj $(O)nh340key.o, $@,nh340key.map,$(libsmt),nh340key.def
$(GAMEDIR)\nhraykey.dll : $(O)nhraykey.o
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo EXPORTS >nhraykey.def
@echo ProcessKeystroke >>nhraykey.def
@echo NHkbhit >>nhraykey.def
@echo CheckInput >>nhraykey.def
@echo SourceWhere >>nhraykey.def
@echo SourceAuthor >>nhraykey.def
@echo KeyHandlerName >>nhraykey.def
@echo Linking $@
$(link) $(linkdebug) /Gn /Gz /q -L$(bcclib) /c /aa /Tpd /V$(APPVER) -L$(bcclib) -v \
c0d32.obj $(O)nhraykey.o, $@,nhraykey.map,$(libsmt),nhraykey.def
# #
# Secondary Targets. # Secondary Targets.
# #
+10 -4
View File
@@ -583,17 +583,15 @@ ifeq "$(GRAPHICAL)" "Y"
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag $(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag
else else
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag \ $(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag \
$(GAMEDIR)/nhdefkey.dll $(GAMEDIR)/nh340key.dll $(GAMEDIR)/nhdefkey.dll $(GAMEDIR)/nh340key.dll $(GAMEDIR)/nhraykey.dll
endif endif
@echo Linking.... @echo Linking....
@$(link) $(lflags) -o$@ $(ALLOBJ) $(NHRES) $(WINPLIBS) @$(link) $(lflags) -o$@ $(ALLOBJ) $(NHRES) $(WINPLIBS)
$(subst /,\,@if exist $(O)install.tag del $(O)install.tag) $(subst /,\,@if exist $(O)install.tag del $(O)install.tag)
$(O)nhdefkey.o: $(O)nhdefkey.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nhdefkey.c $(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nhdefkey.c
$(GAMEDIR)/nhdefkey.dll : $(O)nhdefkey.o $(O)gamedir.tag $(GAMEDIR)/nhdefkey.dll : $(O)nhdefkey.o $(O)gamedir.tag
@echo Linking $@ @echo Linking $@
@@ -608,6 +606,14 @@ $(GAMEDIR)/nh340key.dll : $(O)nh340key.o $(O)gamedir.tag
$(cc) -shared -Wl,--export-all-symbols \ $(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $< -Wl,--add-stdcall-alias -o $@ $<
$(O)nhraykey.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nhraykey.c
$(GAMEDIR)/nhraykey.dll : $(O)nhraykey.o $(O)gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $<
$(GAME)_.ico : $(NTSYS)/$(GAME).ico $(GAME)_.ico : $(NTSYS)/$(GAME).ico
$(subst /,\,@copy $(NTSYS)/$(GAME).ico $@) $(subst /,\,@copy $(NTSYS)/$(GAME).ico $@)