warning bit
Avoid gcc's inaccurate warning about mattk possibly being used before being set in do_breathe().
This commit is contained in:
+3
-1
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)monattk.h 3.4 1995/01/28 */
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/* SCCS Id: @(#)monattk.h 3.4 2002/03/24 */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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/* Copyright 1988, M. Stephenson */
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/* Copyright 1988, M. Stephenson */
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@@ -8,6 +8,7 @@
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/* Add new attack types below - ordering affects experience (exper.c).
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/* Add new attack types below - ordering affects experience (exper.c).
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* Attacks > AT_BUTT are worth extra experience.
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* Attacks > AT_BUTT are worth extra experience.
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*/
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*/
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#define AT_ANY (-1) /* fake attack; dmgtype_fromattack wildcard */
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#define AT_NONE 0 /* passive monster (ex. acid blob) */
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#define AT_NONE 0 /* passive monster (ex. acid blob) */
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#define AT_CLAW 1 /* claw (punch, hit, etc.) */
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#define AT_CLAW 1 /* claw (punch, hit, etc.) */
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#define AT_BITE 2 /* bite */
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#define AT_BITE 2 /* bite */
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@@ -32,6 +33,7 @@
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* Note that 1-10 correspond to the types of attack used in buzz().
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* Note that 1-10 correspond to the types of attack used in buzz().
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* Please don't disturb the order unless you rewrite the buzz() code.
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* Please don't disturb the order unless you rewrite the buzz() code.
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*/
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*/
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#define AD_ANY (-1) /* fake damage; attacktype_fordmg wildcard */
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#define AD_PHYS 0 /* ordinary physical */
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#define AD_PHYS 0 /* ordinary physical */
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#define AD_MAGM 1 /* magic missiles */
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#define AD_MAGM 1 /* magic missiles */
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#define AD_FIRE 2 /* fire damage */
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#define AD_FIRE 2 /* fire damage */
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+1
-5
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)mondata.c 3.4 2001/12/05 */
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/* SCCS Id: @(#)mondata.c 3.4 2002/03/24 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -6,10 +6,6 @@
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#include "eshk.h"
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#include "eshk.h"
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#include "epri.h"
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#include "epri.h"
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/* fake attack and damage types */
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#define AT_ANY (-1)
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#define AD_ANY (-1)
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/* These routines provide basic data for any type of monster. */
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/* These routines provide basic data for any type of monster. */
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#ifdef OVLB
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#ifdef OVLB
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+7
-9
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)polyself.c 3.4 2002/01/15 */
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/* SCCS Id: @(#)polyself.c 3.4 2002/03/24 */
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/* Copyright (C) 1987, 1988, 1989 by Ken Arromdee */
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/* Copyright (C) 1987, 1988, 1989 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -705,6 +705,8 @@ rehumanize()
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int
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int
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dobreathe()
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dobreathe()
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{
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{
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struct attack *mattk;
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if (Strangled) {
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if (Strangled) {
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You_cant("breathe. Sorry.");
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You_cant("breathe. Sorry.");
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return(0);
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return(0);
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@@ -717,17 +719,13 @@ dobreathe()
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flags.botl = 1;
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flags.botl = 1;
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if (!getdir((char *)0)) return(0);
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if (!getdir((char *)0)) return(0);
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else {
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register struct attack *mattk;
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register int i;
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for(i = 0; i < NATTK; i++) {
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mattk = attacktype_fordmg(youmonst.data, AT_BREA, AD_ANY);
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mattk = &(youmonst.data->mattk[i]);
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if (!mattk)
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if(mattk->aatyp == AT_BREA) break;
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impossible("bad breath attack?"); /* mouthwash needed... */
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}
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else
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buzz((int) (20 + mattk->adtyp-1), (int)mattk->damn,
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buzz((int) (20 + mattk->adtyp-1), (int)mattk->damn,
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u.ux, u.uy, u.dx, u.dy);
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u.ux, u.uy, u.dx, u.dy);
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}
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return(1);
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return(1);
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}
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}
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